Initial release 1996 (1996) Platform Microsoft Windows | Type simulation, god game | |
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Noble ape simulation 0 695 preview
Noble Ape is an artificial life development project launched in June, 1996 by Tom Barbalet. It was designed to be a forum for a diversity of contributors to work towards a coherent cognitive simulation development environment.
Contents
- Noble ape simulation 0 695 preview
- Noble ape overview for january 2013
- The Simulation
- Technology
- References
Noble ape overview for january 2013
The Simulation
The central software of the project is the Noble Ape Simulation, based on the ideas outlined in Noble Ape Philosophic. There are two primary aims of the Simulation;
The Noble Apes move around and react to external and internal events (weather, fear, panic, sleep, ...). Noble Ape integrates many concepts in the areas of philosophy, biology and physics.
Technology
Noble Ape is available as open source software, under the Noble Ape Open Source License, and is distributed with Apple Computer's CHUD Tools, included with every new Apple Macintosh computer and is used by Intel . It runs under Mac, Windows, and Unix platforms.
The graphics engine in the Noble Ape Simulation, codenamed Ocelot, is a non-polygonal engine, which allows smooth and quick rendering of land and water surfaces.
The Noble Ape Simulation also contains the programming language, ApeScript.
Noble Ape also features a podcast, Ape Reality, where various aspects of the programming, biology, philosophy and meta-theory behind the development are discussed.