Harman Patil (Editor)

Ninja (1986 video game)

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Designer(s)
  
Steve Coleman

Genre
  
Beat 'em up

Initial release date
  
1986

Mode
  
Single-player video game

Ninja (1986 video game) wwwlemon64comgamesscreenshotsfullnninja01gif

Developer
  
Acclaim Studios Salt Lake City

Platforms
  
Commodore 64, Arcade game, Amiga, Atari 8-bit family, ZX Spectrum, Atari ST, DOS, Amstrad CPC, MS-DOS, AmigaOS

Publishers
  
Mastertronic, Arcadia Systems

Similar
  
Last Ninja 2, Last Ninja 3, The Last Ninja, International Karate +, Karateka

Ninja (Amiga, Atari ST, Arcade title: Ninja Mission) is a flip screen beat 'em up game developed by Sculptured Software and released by Mastertronic in 1986 for the Atari 8-bit family, Commodore 64, and ZX Spectrum, and in 1987 for the Amstrad CPC, Amiga, Atari ST and MS-DOS. An arcade version of the game was released in 1987 for Mastertronic's Arcadia Systems, an arcade machine based on Amiga hardware.

Contents

Ninja was written by Steve Coleman, who previously created the Atari 8-bit games Rainbow Walker and The Pharaoh's Curse.

Gameplay

The player controls a ninja who has to penetrate a Japanese fortress by fighting enemy ninjas with karate moves and by throwing shurikens and daggers. On his way, he has to collect all of the idols. The fortress is a series of horizontal, flip-screen segments that are stacked vertically. The player is not forced along a specific route, but can explore both sides of a branching path and also backtrack to earlier screens.

Reception

The C64 version of the game was reviewed in the November 1986 issue of the magazine Commodore User and received a rating of 4/10

References

Ninja (1986 video game) Wikipedia