Kalpana Kalpana (Editor)

Never Alone (video game)

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
9
/
10
1
Votes
Alchetron
9
1 Ratings
100
91
80
70
60
50
40
30
20
10
Rate This

Rate This

9/10
Steam

Engine
  
Unity

Publisher
  
E-Line Media



Initial release date
  
18 November 2014

Genre
  
Platform game

Never Alone (video game) newsuafeduwpcontentuploads201511NeverAlon

Mode(s)
  
Single-player, multiplayer

Awards
  
BAFTA Games Award for Debut Game

Developers
  
E-Line Media, Upper One Games

Platforms
  
Android, iOS, PlayStation 4, Xbox One, PlayStation 3, Microsoft Windows, Wii U, Macintosh operating systems, Linux

Similar
  
BAFTA Games Award for Debut Game winners, Puzzle video games

Never Alone, also known as Kisima Inŋitchuŋa ("I am not alone"), is a puzzle-platformer adventure video game by Upper One Games based on the traditional Iñupiaq tale, "Kunuuksaayuka," which was first recorded by master storyteller Robert Nasruk Cleveland in his collection Stories of the Black River People. Swapping between an Iñupiaq girl named Nuna and her Arctic fox companion, the player completes puzzles in a story that spans eight chapters. The game was the result of a partnership between the Cook Inlet Tribal Council and E-Line Media. It is one of a growing number of video games produced by indigenous people.

Contents

Never Alone (video game) Could a Video Game Help to Preserve Inuit Culture The New Yorker

Gameplay

Never Alone (video game) Tiger Times Never Alone Video Game Review

The player-character plays as the Iñupiaq girl Nuna and her Arctic fox. As an "atmospheric puzzle platformer", Never Alone's puzzles entail swapping control between Nuna and the fox. While the fox is fast, Nuna can pick up things and open new areas using her bola. The story and its structure is based on the intergenerational transference of wisdom. Told in the form of an oral tale, unlike traditional platformer games, which involve overcoming obstacles, killing enemies, and accumulating coins, Never Alone rewards players with collectible "cultural insights" - video vignettes of Iñupiaq elders, storytellers, and community members sharing their stories. The central plot revolves around discovering the source of the blizzard that has ravaged Nuna's village and restoring balance to nature. Other stories include that of Blizzard Man, the Little People, Manslayer, the Rolling Heads, and the Sky People. It takes place in a harsh physical environment.

Development

Never Alone (video game) Never Alone Homepage

The game also known as Kisima Inŋitchuŋa was developed by Upper One Games in conjunction with the Cook Inlet Tribal Council, a non-profit organization that works with indigenous groups living in Alaska's urban areas. The Council met with video game education company E-Line Media and generated the idea for Never Alone as part of a series that "shares, celebrates, and extends culture". The Council's for-profit Upper One Games is the "first indigenous-owned video game developer and publisher in US history". They built the game to explore "what it means to be human" and intergenerational stories. It is intended both to share the stories of native culture as entertainment, and to revitalize interest in Alaskan indigenous folklore. Proceeds from the game will fund the Council's education mission.

Never Alone (video game) Beautiful Video Game quotNever Alonequot Keeps Iupiat Stories Alive ANIMAL

E-Line creative director Sean Vesce was excited by the idea and challenge of leaving his cubicles where "a bunch of white guys" discuss fictional fantasies and instead work to build a game around a community's "values and mythologies". He had previously held leadership positions at Crystal Dynamics and Activision. They built a 12-member development team in Seattle, who worked with a group of Alaska Native community storytellers and artists to craft the game. The development team's writer was an Alaskan Native. Never Alone was built in the Unity game engine. A local-cooperative mode is available.

Reception

Never Alone received "mixed" reviews, according to video game review aggregator Metacritic.

Critics positively noted the game's art design, which blends a simple, cartoon style with scrimshaw influences. The included documentary videos were also remarked upon as "[leaving the player] feeling educated as well as entertained" and "[doing] an excellent job of giving a cultural context" for the game.

The platforming elements of Never Alone were more divisive. Some reviewers described the game as "frustrating", noting imprecise controls and inconsistent behavior by in-game characters. However, other critics felt the gameplay was diverse and "satisfying".

Never Alone: Foxtales

The first expansion for the game, titled Never Alone: Foxtales, was announced on July 16, 2015. Adding new levels and expanding upon the story, the expansion was released worldwide on July 28, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.

References

Never Alone (video game) Wikipedia