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Naruto: The Broken Bond

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8.3/10
IGN

Designer(s)
  
Daniel Bisson

Engine
  
Jade

Developer
  
Platform
  
Xbox 360

7/10
GameSpot

Distributor(s)
  
Viz Media

Composer(s)
  
Initial release date
  
18 November 2008

Publisher
  

Mode(s)
  
Single-player, multiplayer

Nominations
  
VGX Award for Best Game Based on a Movie or TV Show

Genres
  
Fighting game, Action-adventure game

Similar
  
Ubisoft games, Action-adventure games

Naruto: The Broken Bond is a fighting game developed and published by Ubisoft for the Xbox 360. It was released worldwide in November 2008. It is a sequel to the 2007 game Naruto: Rise of a Ninja.

Contents

The Broken Bond picks up where Naruto: Rise of a Ninja left off, taking place between episodes 81-135 of the anime. It contains the Return of Itachi, Search for Tsunade, and the Sasuke Retrieval story arcs as well as some flashbacks of the previous game. There are 30 playable characters, a new tag-team system and original voice acting and music from the original Naruto anime.

Naruto: The Broken Bond Naruto The Broken Bond User Screenshot 8 for Xbox 360 GameFAQs

Development

Naruto: The Broken Bond Naruto The Broken Bond User Screenshot 6 for Xbox 360 GameFAQs

The game was first revealed at the E3 2008 Convention, although work on it had started before the release of the first game. According to team member Masao Kobayashi, the developers wanted to bring something new to the franchise but still keeping the same feel of the anime that the first game had. The art direction of the sequel was definitely one of the biggest factors taken into consideration for the development of this new game.

Naruto: The Broken Bond Naruto The Broken Bond User Screenshot 29 for Xbox 360 GameFAQs

The environments were a big part of the first game and one of the things they wanted to make sure was that the environments in The Broken Bond would support the exploration factor by being very “rich and dense.” The lighting of the game was improved to complement the dynamic story, adding a new casting system, allowing the creation of maps with a more watercolor feel. Unlike the previous game, where the cutscenes were 2D, The Broken Bond now has 3D cinematics. There are also a lot more NPCs. Within the adventure mode, there are now over 70 unique character models.

Naruto: The Broken Bond Naruto The Broken Bond Wikipedia

The developers for The Broken Bond have also decided to keep the multiplayer system like Rise of a Ninja, but have improved upon it in several ways. The online format has been overhauled with a new ranking system and the fighting system has been greatly tweaked. Also, there are now 30 characters to choose from, 28 different characters, one DLC character, and 4 bonus variations. The bonus variations were Might Suit Naruto, Anbu Itachi, Curse Mark Demon Saskue, and Kyuubi Naruto. There was one DLC character and that was Young Saskue.

Naruto: The Broken Bond Naruto The Broken Bond All Jutsu39s 720P YouTube

This was the last Naruto game to be developed by Ubisoft before Namco Bandai decided to make the Ultimate Ninja Storm for multiplatform consoles instead of being a PlayStation 3 exclusive, starting with Naruto Shippuden: Ultimate Ninja Storm 2.

Reception

The game received "favorable" reviews, moreso than its predecessor, according to video game review aggregator Metacritic.

Naruto: The Broken Bond Naruto The Broken Bond StrategyWiki the video game walkthrough

References

Naruto: The Broken Bond Wikipedia