6.6 /10 1 Votes
Initial release date 1997 Publisher Acclaim Entertainment | 3.3/5 Series NHL Breakaway Genre Sports game | |||||||||||||||||||||||||||||||||
Mode(s) Single player, multiplayer Platforms Nintendo 64, PlayStation, Microsoft Windows Developers Acclaim Entertainment, Acclaim Studios Austin, Sculptured Software Similar Acclaim Studios Austin games, Sports games |
Nhl breakaway 98 nintendo 64 gameplay footage
NHL Breakaway 98 is a 1998 ice hockey game for the Nintendo 64 and PlayStation. The game also has Rumble Pak support for the Nintendo 64. It was followed by a sequel, NHL Breakaway 99, released the following year.
Contents
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Features and gameplay
NHL Breakaway 98 offers one of the most original features ever to appear in a hockey game: the Momentum-Based Checking System. Players can actually out-skate and out-muscle each other, depending on a player's size and speed. For example, some players may be smaller but are fast, while others may be slow but possess the strength and size to do all the dirty work. For instance, if a large, fast player such as Eric Lindros gets moving at high speed, the power behind his check is greater than what someone like Pierre Turgeon could produce. The game sports most of the usual play modes, and two players can compete in the Versus mode. If a player is edited, the name and number appear on the player's back. This game does not feature play-by-play announcers, but there is a public address announcer in the game that only speaks when penalties are called and when a player scores a goal the name and number are said.
Reception
IGN gave the N64 version a decent 7.4 out of 10 overall despite little criticism about the graphics saying it was "a bit bland and could use a dash of color."