Supriya Ghosh (Editor)

NBA Courtside 2002

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Initial release date
  
13 January 2002

Developer
  
Left Field Productions

Platform
  
GameCube

7.5/10
IGN


Publisher
  
Nintendo

Genre
  
Sports game

NBA Courtside 2002 NBA Courtside 2002 Game Giant Bomb

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Left Field Productions games, Sports games

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NBA Courtside 2002 is a basketball video game developed by Left Field Productions and published by Nintendo for the Nintendo GameCube in 2002. It is the third and final installment in the NBA Courtside series and the sequel to NBA Courtside 2: Featuring Kobe Bryant on the Nintendo 64.

Contents

NBA Courtside 2002 NBA Courtside 2002 GameSpot

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Gameplay

NBA Courtside 2002 NBA Courtside 2002 Game Giant Bomb

The game features every player from the 2001-02 NBA season, each with his own unique stats, and has season and arcade modes.

NBA Courtside 2002 GNBE01 NBA Courtside 2002

The player can customize their team and players, from their statistical attributes to their names and faces. There is a practice gameplay mode as well as a mode to compete against other teams.

Development

NBA Courtside 2002 NBA Courtside 2002 Box Shot for GameCube GameFAQs

The game was first released in the United States. The European release followed three weeks later. Left Field, the developer, was not expected to work with Nintendo again after this release.

Reception

NBA Courtside 2002 httpsuploadwikimediaorgwikipediaenthumb9

Overall, NBA Courtside 2002 received positive feedback from outlets, receiving a 7.6 out of 10 from GameSpot a 4 out of 5 from Nintendo Power and Game Informer saying "It's a pretty rocking title that can hang with the b-ball big boys". The game did receive criticism; IGN had issues with the game's artificial intelligence and GameSpy said the "Skills Mode" was "nothing to spend too much time on".

NBA Courtside 2002 has sold over 120,000 copies since its release.

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Tom Bramwell of Eurogamer described the game as having great depth and completely outclassing its competitor, NBA Live 2002. He wrote that the game highlighted what Electronic Arts was missing from their own basketball games. In addition to matching their statistical accuracy, Bramwell felt that NBA Courtside was a better simulation and offered an "arcade mode" that competed with the scope of the also-praised NBA Street. Bramwell praised the graphics, gameplay, artificial intelligence, and ball physics. He had particular praise for the sound effects' level of detail.

References

NBA Courtside 2002 Wikipedia