8.6 /10 1 Votes
Director(s) Masayuki Kameyama Artist(s) Yoichi Kotabe Mode(s) Single-player Designer Shigeru Miyamoto Genre Puzzle video game | 4.3/5 Producer(s) Shigeru Miyamoto Composer(s) Taro Bando Initial release date 21 July 1996 Publisher Nintendo Platform Game Boy | |||||||||||||||||||||||||||||||||
Programmer(s) Yoshiaki Hoshino
Motoo Yasuma Developers Nintendo, Pax Softnica, Nintendo Entertainment Analysis & Development Similar Shigeru Miyamoto games, Puzzle video games |
Mole mania game boy live stream
Mole Mania, known in Japan as Mogurānya (モグラ〜ニャ), is a 1996 video game developed by Nintendo EAD and Pax Softnica, and published by Nintendo for the original Game Boy. It is also one of the least known works of Shigeru Miyamoto. The game was re-released for the Nintendo 3DS Virtual Console in all major regions throughout 2012.
Contents
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Story
The story involves a mole named Muddy Mole (known in Japan as Mogurānya (モグラ〜ニャ), whose wife and children have been kidnapped by the farmer, Jinbe. Muddy has to go find his wife and children by finding his way through puzzle based worlds.
Gameplay
In the game, Muddy has to move a black ball to a gate at the end of the screen in order to get to the next screen. He can push, pull, and throw the black ball. Muddy can also dig into soft ground to find underground paths around obstacles. Choosing where to dig is a crucial element of the game's various puzzles, as creating holes in the wrong areas could hinder the player's efforts to advance. Dropping the ball into a hole would cause it to return to its starting point. Given the nature of Muddy's ability to move the ball, digging holes in the wrong places could make reaching the gate with the ball completely impossible, requiring Muddy to leave the screen and then return to try again. Along the way, there are many obstacles, such as moving enemies, pipes, barrels, weights, and bosses.