Samiksha Jaiswal (Editor)

Miegakure

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Developer(s)
  
Marc Ten Bosch

Genre(s)
  
Platformer, Puzzle

Miegakure marctenboschcommiegakuredatamkmeditatepng

Platforms
  
PlayStation 4, Microsoft Windows, Linux, macOS, Macintosh operating systems

Similar
  
Manifold Garden, Capsule Force, Krinkle Krusher, Paperbound, Hollowpoint

Designing a 4d world the technology behind miegakure hide reveal


Miegakure is an upcoming indie video game platformer in which the gamer explores four-dimensional space in order to solve various higher-dimensional puzzles within a garden setting. Inspired by the classic science-fiction novella Flatland: A Romance of Many Dimensions by Edwin Abbot Abbot, Miegakure plays much like a regular three-dimensional platformer, but at the press of a button one of the dimensions is exchanged with its four-dimensional counterpart, allowing for four-dimensional movement as the player explores this new dimension in the same way that a two-dimensional being would explore the third, experiencing the various consequences of being able to move within a four-dimensional space by allowing players to experience it first-hand, using trial and error.

Contents

Miegakure was popularized in March 2010 by an xkcd webcomic, which compared the game to Edwin Abbot Abbot's book Flatland, a strong inspiration for the game.

Miegakure explaining the fourth dimension ps4


Gameplay

The game plays like a regular Platform game set in three-dimensional space, but with the touch of a button the player can exchange one of the dimensions with the fourth dimension. This allows a player to go 'through' walls, look into them, and do various other things that would be impossible in three-dimensional space.

Development

The game is currently in development; however, updates about the development are sparse, and there is no announced availability date. The goal is for it to be released in downloadable form for PlayStation 4 and Windows/Mac/Linux as soon as it is made publicly available. There is also no publicly released demo at this time, although there have been playtests at the Penny Arcade Expo. On December 4, 2014, ahead of the PlayStation Experience event, the game was announced to be released on PlayStation 4 via the PlayStation Blog. Regarding the release of the game, Marc ten Bosch also stated in the blog post that

Miegakure is still very much a work in progress, but we hope to release the game next year.

The game was playable for attendees of the PlayStation Experience event in Las Vegas at the following weekend on December 5 and 6 2014.

Awards

Miegakure won the Amazing award at IndieCade (the International Festival of Independent Games) in 2010.

References

Miegakure Wikipedia