Puneet Varma (Editor)

Miarmy

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Developer(s)
  
Basefount

Development status
  
Active

Initial release
  
June 22, 2011; 5 years ago (2011-06-22)

Stable release
  
2.7 / December 11, 2013; 3 years ago (2013-12-11)

Written in
  
Python, C++, Maya API, PhysX Engine SDK

Operating system
  
Windows, Linux, Mac OS X

Miarmy is a crowd simulation plugin for Autodesk Maya to render scenes consisting of multiple moving software agents, or entities. The plugin is developed by the Hong Kong-based Basefount Software.

Contents

Miarmy is used by a number of major studios, including Dexter Digital, Disney Television Animation, Square Enix, Prasad EFX, CGCG Inc., Digital Frontiers, and Iloura.

Miarmy Express and Miarmy Professional

Miarmy is available in two versions: Express (free) and Professional (paid). Sets of preset agents including models, textures, actions, and PhysX dynamic simulation are available for both versions for the following scenes:

  • Stadium
  • Ambient locomotion
  • Ancient battle
  • Miarmy Express has the same feature set as the Professional version; however, its license is limited to non-commercial use and it only allows 100 agents to be rendered.

    Release History

  • Miarmy was first announced in a post on the AutoDesk forums on June 23, 2011.
  • Miarmy 1.0 (June 22, 2011)
  • Miarmy 1.1 (October 25, 2011)
  • Miarmy 1.2 (February 14, 2012)
  • Miarmy 1.5 (July 28, 2012)
  • Miarmy 1.7 (November 8, 2012)
  • Miarmy 2.0 (February 18, 2013)
  • Miarmy 2.2 (May 4, 2013)
  • Miarmy 2.5 (August 5, 2013)
  • Miarmy 2.7 (December 11, 2013)
  • References

    Miarmy Wikipedia