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Metal Gear Solid: The Twin Snakes

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8.5/10 IGN

Publisher(s)  Konami
Producer(s)  Hideo Kojima
Designer  Hideo Kojima
Adapted from  Metal Gear Solid

4.8/5 eBay

Distributor(s)  Nintendo
Initial release date  9 March 2004
Series  Metal Gear
Platform  GameCube
Metal Gear Solid: The Twin Snakes wwwtheisozonecomimagescovergc106jpg
Writer(s)  Hideo Kojima Tomokazu Fukushima
Composer(s)  Norihiko Hibino Steve Henifin Toshiyuki Kakuta Shuichi Kobori Waichiro Ozaki
Genre(s)  Action-adventure, stealth
Developers  Konami, Silicon Knights, Konami Computer Entertainment Japan
Similar  Metal Gear games, Hideo Kojima games, Adventure games

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Metal Gear Solid: The Twin Snakes is an action-adventure stealth video game co-developed by Silicon Knights and Konami Computer Entertainment Japan for the GameCube video game console in March 2004. The game is a remake of Metal Gear Solid, originally developed by Konami for the PlayStation in 1998.

Contents

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The Twin Snakes features graphical improvements over the original, new cut scenes written and directed by Ryuhei Kitamura, and gameplay functions originally introduced in the sequel Metal Gear Solid 2: Sons of Liberty. The game includes a revised translation with re-recorded voice acting using almost all of the original English voice cast. The game was met with positive reception.

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Gameplay

Metal Gear Solid: The Twin Snakes Metal Gear Solid The Twin Snakes Wikipedia

The gameplay of The Twin Snakes was altered to resemble that of Metal Gear Solid 2: Sons of Liberty. While all of the original areas and enemies were kept, new ways for the player to combat them were introduced, such as the ability to shoot from a first-person view. Enemy AI was improved, giving enemy soldiers the ability to communicate with each other and detect the player more intelligently with senses of sight and sound enhanced.

Development

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The Twin Snakes was first announced in 2003 by Nintendo of America, confirming that Silicon Knights would be developing under the guidance of Metal Gear creator Hideo Kojima and Mario creator Shigeru Miyamoto.

Although The Twin Snakes was largely developed at Silicon Knights, Ryuhei Kitamura directed many of the game's cinematics while Silicon Knights implemented them into the game to look identical to those in the original Metal Gear Solid, but upon inspection Hideo Kojima asked Kitamura to redo them in his well-known action style. The game's composition duties were split: some of the in-game music was handled by Steve Henifin and Silicon Knights' music staff, while the rest of the music (in-game, menus and cut scenes) was handled by Konami's music staff, including Metal Gear Solid 2 co-composer Norihiko Hibino.

Voice acting

The voice acting was re-recorded with the original cast from Metal Gear Solid, except for the role of the Cyborg Ninja. David Hayter, the voice of Solid Snake, persuaded Konami to have the original voice cast reprise their roles. The main reason for the re-recording, according to an interview with Hayter, was because the increased audio quality allowed by the GameCube picked up outside noise from the original recordings that were inaudible in the PlayStation version. In the original game, Gray Fox and Donald Anderson were both voiced by Greg Eagles. However, in The Twin Snakes, Greg Eagles voices only Anderson, whereas Gray Fox was voiced by Rob Paulsen. The revised voice acting is used in Metal Gear Solid 4 during Snake's reminiscence as the English-language voice-recording used in the original game was not recorded in a sound-proof studio. Mei Ling and Naomi Hunter speak with American accents in The Twin Snakes and Metal Gear Solid 4, whereas in the original Metal Gear Solid, they spoke with Chinese and British accents respectively.

Release

The Twin Snakes was released on March 9, 2004 in North America. It was originally to be released in November 2003, but was pushed back, along with the other versions. The European date was pushed back several weeks.

In Japan The Twin Snakes was released on March 11 alongside an exclusive Premium Package. The box includes the game itself; a platinum-colored GameCube adorned with the FOXHOUND logo; a 44-page book titled Memorandum containing production notes, sketches and photos; and a GameCube disc called the "Special Disc" containing an emulated version of the Family Computer version of the original Metal Gear and training probes of The Twin Snakes.

Reception

Much like the original Metal Gear Solid was met with acclaim from critics, The Twin Snakes received an 85.58% and 85/100 from GameRankings and Metacritic, respectively. IGN gave The Twin Snakes 8.5 out of 10, praising its superior graphics and likening the presentation to epic movies. GameSpot gave it an 8.2 out of 10 or "Great" on their scale, Eurogamer rated The Twin Snakes as 8 out of 10 and Gaming Age gave it a "A-" rating. Game Informer gave The Twin Snakes a 9.25 out of 10, citing its improved gameplay and graphics, and also its faithful retelling of the original Metal Gear Solid story. The publication later placed The Twin Snakes at #11 on their list of "Top 25 GameCube Games" in 2009.

Despite receiving generally favorable reviews, The Twin Snakes has also drawn criticism. According to GamePro, the game has a "flagging framerate and bouts of slowdown that occur when too much activity crowds the screen." The use of new gameplay elements from Sons of Liberty was seen as unnecessary, as GamePro thought that the level design was virtually unchanged from Metal Gear Solid, which "spoils the challenge... and completely ruin at least one boss battle."

Metal Gear Solid: The Twin Snakes

References

Metal Gear Solid: The Twin Snakes Wikipedia


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