Supriya Ghosh (Editor)

Mario Bros. II

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Developer(s)
  
Thundersoft

Designer(s)
  
Jim van Der Heyden

Genre(s)
  
2D action platformer

Platform
  
Commodore 64


Publisher(s)
  
EU: RIFFS (PD)

Series
  
Mario franchise

Initial release date
  
1987

Mario Bros. II httpsuploadwikimediaorgwikipediaenthumb7

Mode(s)
  
Multiplayer (Two players only)

Similar
  
Kaettekita Mario Bros, Wrecking Crew '98, Mario's Early Years: Fu, Dian Shi Ma Li, Wild West Seymour

Mario Bros. II is a 1987 computer game for Commodore 64, inspired by Mario Bros. Game & Watch. It is unrelated to Nintendo and its Nintendo Entertainment System video game Super Mario Bros. 2 (released as Super Mario USA in Japan) or Super Mario Bros.: The Lost Levels. It is unofficially presented as an amateur fan art sequel to the arcade hit, Mario Bros.

Contents

Gameplay

Mario Bros. II is an unofficial title inspired by the Game & Watch title Mario Bros., as envisioned for Commodore 64 supposedly as a sequel to the arcade version. Like the arcade Mario Bros., the game consists of a single screen for gameplay. In this game, the player simultaneously controls both Mario and Luigi as they work in a factory creating cakes for a stereotypically harsh employer. The brothers build cakes by moving vertically to transfer items between the conveyor belts which are oriented to operate in alternating directions. Missing an item causes the player to lose a life, with game over reached when the player has no remaining lives.

When the title screen pops up, neither Mario nor Luigi appear in their familiar plumber's overalls as seen in their other 8-bit video games.

Development and release

The game was developed by amateur Commodore 64 programming group Thundersoft, a sub-group of the Dutch demo group RIFFS that would meet at the Oosterhout Computer Club. The unofficial effort was not a port, and was never commercially available. It was only distributed as PD software to demonstrate the coders' skills at porting the game.

References

Mario Bros. II Wikipedia