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Lunar Lander (1979 video game)

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Cabinet
  
Upright

CPU
  
6502

Initial release date
  
August 1979

Developers
  
Atari, Atari, Inc.


Mode(s)
  
Single player

Arcade system
  
Atari 6502 Vector

Sound
  
Discrete circuits

Genre
  
Publishers
  
Atari, Atari, Inc.

Lunar Lander (1979 video game) staticgiantbombcomuploadsoriginal0356851388

Display
  
Horizontal orientation, vector monitor, size: 19 inch

Platforms
  
Arcade game, Microsoft Windows, Xbox 360, Windows Phone

Similar
  
Atari games, Simulation video games

Lunar Lander is an arcade game released by Atari, Inc. in August 1979, which uses a vector monitor to display vector graphics. The game is a variant on the Lunar Lander concept, which dates back to 1969.

Contents

Lunar Lander (1979 video game) Lunar Lander 1979 video game Wikipedia

The object of the Lunar Lander game is to pilot a lunar landing module to a safe touchdown on the moon. Approximately 4,830 units were produced. The vector-graphics generator of the arcade game was the impetus for Atari's most successful coin-operated game, Asteroids.

Lunar Lander (1979 video game) Lunar Lander Retroland

An Atari 8-bit family version of Lunar Lander was released by Adventure International in 1981.

Gameplay

Lunar Lander (1979 video game) Arcade Game Lunar Lander 1979 Atari YouTube

The objective of Lunar Lander is to pilot a lunar landing module as it prepares to touch down on the moon. The terrain is very jagged and has only a few flat areas appropriate for landing. These areas are highlighted with a flashing bonus multiplier, which is higher for smaller areas. If the player successfully lands the module, he or she is awarded points based on how good the landing was and the difficulty of the landing site. If he or she crashes, points are awarded based on the severity of the crash and sometimes the player receives a fuel penalty. In either case, the game starts another round with a different set of terrain and the player's remaining fuel. The game is over when the player has run out of fuel and crashes onto the moon's surface.

Lunar Lander (1979 video game) Lunar Lander Phosphor Dot Fossils

To pilot the lander, the player must counteract gravity by using the lander's aft thrusters to slow its descent. The player uses a proportional throttle to adjust the strength of the thrusters, a new feature at the time of the game's release. Three buttons provide the ability to rotate the craft clockwise and counterclockwise, and to "abort" an approach by firing the thrusters at full strength for a short time. Each action uses up the craft's limited fuel, and when fuel has run out, the lander stops responding to the player's actions. The player can optionally purchase more fuel at any time during the game by depositing additional coins, also a new feature for its time.

The player can adjust the game's difficulty at any time during play.

Clones

So many games based on the lunar landing concept exist, that in 1981 Electronic Games compared them to the many Space Invaders clones: "Sometimes it seems as though every company capable of copying a cassette is trying to sell a game on this theme."

References

Lunar Lander (1979 video game) Wikipedia