7.6 /10 1 Votes
Composer(s) Kenji Yamazaki Developer Kan's Genre Puzzle video game | 7.6/10 FreeROMS Initial release date 17 November 1995 Publisher Yutaka | |||||||||||||||||||||||||||||||||
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Platform Super Nintendo Entertainment System Modes Single-player video game, Multiplayer video game Similar Light Fantasy II, Little Magic, Dolucky no Puzzle Tour '94, Light Fantasy, Looney Tunes B‑Ball |
Logos panic go a i sa tu bs recording by pypybm1 satellaview
Logos Panic GO.A.I.SA.TU. (ロゴスパニックごあいさつ) is a Japan-exclusive puzzle video game released for the Super Famicom. It was developed by Kan's and published by Yutaka in 1995.
Contents
- Logos panic go a i sa tu bs recording by pypybm1 satellaview
- Logos panic goaisatu sfc opening gameplay super famicom 1995 snes
- Summary
- Reception
- References
The characters were designed by Kotobuki Shiriagari.
Logos panic goaisatu sfc opening gameplay super famicom 1995 snes
Summary
The game starts with an animated/cinematic intro sequence. A Japanese man and woman portrayed in the distinct business man/woman ("Kaisha-in 事務員") satire comedy Kotobuki Shiriagari "Heta-Uma へたうま" style, turn up at work but they can't understand the greetings their co-workers are saying. Suddenly a silver-haired devil turns up mumbling something. The man and woman say: "He just said しつれいします, didn't he?", prompting the start screen to launch. Logos Panic pits players to scramble Japanese Kanji in a sort of Tetris puzzle style scenario; kanji must be correctly put together in time, simultaneously as new kanji pop out at the bottom of the screen. The game ends when the player can't assemble appropriate sentences in time. At the beginning there are only eight selectable characters but as the game progresses, another three will eventually appear. It uses a password system to allow players to pick up and play at their leisure.
Logos Panic is about garbled versions of greeting words. Goaisatu "ごあいさつ" or greetings are the words used in the game being 'garbled' and pretty random, not just greetings. They are puzzled over the greetings "aisatsu します". The two players have to create words that appear in red, yellow and blue at the sides of the screen, aspects to consider are players and the blue line to pay attention to, in order to correctly put the katakanas in their correct grammatical place.
Reception
On release, the game was scored a 15 out of 40 by a panel of four reviewers at Famicom Tsūshin.