9.4 /10 1 Votes
Initial release date 1991 Mode Single-player video game Publishers Jeff Minter, Llamasoft | 4.7/5 My Abandonware Designer Jeff Minter Developers Jeff Minter, Llamasoft | |||||||||||||||||||||||||||||||||
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Genre(s) Multi-directional shooter Platforms Amiga, Atari ST, DOS, MS-DOS, AmigaOS Similar Jeff Minter games, Shoot 'em up games |
Llamatron pc dos
Llamatron is a computer game written by Jeff Minter of Llamasoft, and released as shareware in 1991 for the Atari ST. The game was converted to the Commodore Amiga and MS-DOS the following year. It is very similar in gameplay to the 1982 arcade game Robotron: 2084, although filtered through Jeff Minter's distinctive style. The title screen gives the title as Llamatron: 2112.
Contents
- Llamatron pc dos
- Llamatron 2112 gameplay pc game 1991
- Overview
- Beasties
- Special enemies
- Additional features
- Variants of Llamatron
- References

Llamatron 2112 gameplay pc game 1991
Overview

The player controls a llama which can move on a single-screen playfield. The llama constantly fires a stream of white energy bolts in the direction it is moving. The player can 'hold' the fire direction, so that the llama can move freely whilst firing in a direction; alternatively the player can control the game with two joysticks, choosing the move and fire directions independently.

A large flock of enemies attempt to attack the llama, and must all be destroyed in order to end the wave (level) and progress to the next wave. Contact with any enemy causes instant death. These enemies, referred to in the game as grunts, take a variety of forms, ranging from boxes of Rizla cigarette papers to the Eye of Providence, taking in cans of Coca-Cola, hamburgers and cutlery along the way.
Beasties
The player's secondary goal is to save the various ruminants and pseudoruminants (referred to as 'beasties') that wander each level, by collecting them into a docile herd which will then follow the player in a line for the rest of the level. This is not necessary except on certain special waves called Herd Waves, but saving all the beasties before the end of a wave gives a point bonus.
Special enemies
As well as the main flock of 'normal' enemies, there can also be any number of other 'special' enemies and hazards on a level, including:
Additional features
The player can collect various bonus items which give extra lives, weapon improvements, smart bombs, and so on.
Like most of Jeff Minter's games, the graphics and sounds are rather psychedelic, with bright colours, strobing flashes and bizarre audio effects.
Variants of Llamatron
Llamatron 512k
Llamatron 1MB
Rude Llamatron