Girish Mahajan (Editor)

Lite C

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Developer
  
Atari, Inc

License
  
free

First appeared
  
2007

Stable release
  
8.45 / February 9, 2014; 3 years ago (2014-02-09)

OS
  
Windows XP, Vista, 7, 8

Website
  
www.3dgamestudio.de/litec.php

Lite-C is a programming language for multimedia applications and personal computer games, using a syntax subset of the C language with some elements of the C++ language. Its main difference to C is the native implementation of multimedia and computer game related objects like sounds, images, movies, GUI elements, 2D and 3D models, collision detection and rigid body physics. Lite-C executables are compiled instead of interpreted. Lite-C runs on 32-bit and 64-bit Windows XP or Vista operating systems.

Contents

Lite-C claims to allow very fast programming with a minimum of code, and easy access to non-programmers. For this, the developer provides a 25-lesson workshop that especially deals with the game and multimedia related objects of the language.

Lite-C supports the Windows API and the Component Object Model (COM); therefore OpenGL and DirectX programs can directly be written in lite-C. It has integrated the free A8 rendering engine.

Examples

The following lite-C program prints "Hello World", then plays a movie file and exits.

The following lite-C program opens a 3D window and displays a spinning sphere

Features

Lite-C has the following differences to standard C:

  • Native multitasking and multiplayer support
  • On the fly compiling
  • Supports external classes (OpenGL, DirectX, Windows API)
  • Implementation of the A8 rendering engine
  • Function library for display/manipulation of 3D models
  • Function library for rigid body physics
  • Function library for vector and matrix functions
  • Function library for GUI objects
  • Function library for playing sound and movie files
  • Remote control of arbitrary Windows applications
  • Native support of DirectX 9 functions
  • Small footprint - ca. 15 MB with compiler, IDE, debugger
  • Lite-C supports rudimentary classes and function overloading, but does not support advanced language concepts such as inheritance, polymorphism, or operator overloading.

    History

    The lite-C language and compiler was originally developed in 2007 by Conitec, Inc. for Atari, Inc., with the focus on creating computer games by non-programmers. Since 2010, lite-C is also used for defining automatic trade algorithms in day trading software.

    References

    Lite-C Wikipedia