This page contains general information about the GPUs and video cards by Advanced Micro Devices (AMD), including those by ATI Technologies before 2006, based on official specifications in table form.
Contents
- Direct3D version note
- OpenGL version note
- Video codec acceleration
- Field explanations
- Wonder Series
- Mach Series
- Rage Series
- Radeon 7000 Series
- IGP 3xx Series
- Radeon 8000 9000 Series
- IGP 9000 Series
- AGP 9000 Series
- PCI E X3xx X5xx X6xx X1000 Series
- IGP X2xx 11xx Series
- AGP X7xx X8xx
- PCI E X7xx X8xx
- IGP X12xx 21xx
- Radeon X1000 Series
- IGP HD 3000
- All in Wonder Series
- Radeon HD 4000 Series
- IGP HD 4000
- Radeon HD 5000 Series
- IGP HD 6000
- IGP HD 7000
- Rage Mobility Series
- Mobility Radeon Series
- Mobility Radeon X300 X600 X700 X800 Series
- Mobility Radeon X1000 Series
- Mobility Radeon HD 2000 Series
- Mobility Radeon HD 3000 Series
- Mobility Radeon HD 4000 Series
- Mobility Radeon HD 5000 Series
- Radeon HD 6000M Series
- IGP HD 6000G
- FireGL Series
- FirePro 3D Series V000
- FirePro Series Vx900
- FirePro Workstation Series Wx000
- FirePro Workstation Series Wx100
- FirePro Server Series S000xSxx 000
- Radeon Sky Series
- FireMV Multi View Series
- FireStream Series
- FirePro Remote Series
- Radeon Pro WX x100
- Mobility FireGL Series
- FirePro Mobile Series
- Console graphics processors
- References
Direct3D version note
Direct3D version indicates which graphics acceleration operations the card implements.
OpenGL version note
OpenGL version indicates which graphics acceleration operations the card implements.
Video codec acceleration
Field explanations
The fields in the table listed below describe the following:
Wonder Series
1 Pixel pipelines : Render output units
Mach Series
1 Pixel pipelines : Render output units
Rage Series
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units
2 OpenGL 1.0 (Generic 2D) is provided through software implementations.
Radeon 7000 Series
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
A First number indicates cards with 32MB of memory. Second number indicates cards with 64MB of memory.
B First number indicates OEM cards. Second number indicates Retail cards.
IGP (3xx Series)
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
Radeon 8000 & 9000 Series
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
IGP (9000 Series)
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
AGP (9000 Series)
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
2 The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro.
PCI-E (X3xx, X5xx, X6xx, X1000 Series)
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
IGP (X2xx, 11xx Series)
1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
AGP (X7xx, X8xx)
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
PCI-E (X7xx, X8xx)
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
IGP (X12xx, 21xx)
Radeon X1000 Series
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
IGP (HD 3000)
1 Unified shaders : Texture mapping units : Render output units
2 The clock frequencies may vary in different usage scenarios, as ATI PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications.
3 The sideport is a dedicated memory bus. It preferably used for frame buffer.
All-in-Wonder Series
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units
Radeon HD 4000 Series
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.
4 All models feature UVD2 & PowerPlay.
IGP (HD 4000)
1 Unified shaders : Texture mapping units : Render output units
2 The clock frequencies may vary in different usage scenarios, as ATI PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications.
3 The sideport is a dedicated memory bus. It preferably used for frame buffer.
Radeon HD 5000 Series
IGP (HD 6000)
IGP (HD 7000)
Rage Mobility Series
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units
Mobility Radeon Series
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon X300, X600, X700, X800 Series
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon X1000 Series
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon HD 2000 Series
OpenGL 3.3 is possible with latest drivers for all RV6xx.
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
2 Unified Shaderss : Texture mapping units : Render output units
Mobility Radeon HD 3000 Series
1 Unified Shaders : Texture mapping units : Render output units
Mobility Radeon HD 4000 Series
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Mobility Radeon HD 5000 Series
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Radeon HD 6000M Series
1 Unified shaders : Texture mapping units : Render output units : Compute units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
IGP (HD 6000)
IGP (HD 6000G)
1 Unified shaders : Texture mapping units : Render output units : Compute units
2 TDP specified for AMD reference designs, includes CPU power consumption. Actual TDP of retail products may vary.
FireGL Series
1 Vertex shaders : Pixel shaders : Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units : Compute Units
FirePro 3D Series (V000)
1 Unified shaders : Texture mapping units : Render output units : Compute Units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory
3 Windows 7, 8.1, 10 Support for Fire Pro Cards with Terascale 2 and later by firepro driver 15.301.2601
FirePro Series (Vx900)
1 Unified shaders : Texture mapping units : Render output units : Compute Units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 Support for Windows 7, 8.1 for OpenGL 4.4 and OpenCL 2.0, when Hardware is prepared with firepro driver 14.502.1045
FirePro Workstation Series (Wx000)
1 Unified shaders : Texture mapping units : Render output units : Compute Units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
FirePro Workstation Series (Wx100)
1 Unified shaders : Texture mapping units : Render output units : compute units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
FirePro Server Series (S000x/Sxx 000)
1 Unified shaders : Texture mapping units : Render output units: Compute units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
Radeon Sky Series
1 Unified shaders : Texture mapping units : Render output units : compute units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
FireMV (Multi-View) Series
1 Vertex shaders : Pixel shaders : Texture mapping unit : Render output units
2 Unified shaders : Texture mapping unit : Render output units
FireStream Series
FirePro Remote Series
1 Unified shaders : Texture mapping units : Render output units : compute units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Radeon Pro WX x100
4th Quarter 2016 Launch by AMD
Mobility FireGL Series
1 Vertex shader : Pixel shaders : Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units
FirePro Mobile Series
2 Unified Shaders : Texture mapping units : Render output units : Compute Units
Console graphics processors
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units : Compute Units
3 12.8 GB/s texture bandwidth. 9.6 GB/s framebuffer and Z-buffer bandwidth.