Series Legend Publisher Mindscape Mode Single-player video game | Initial release date 1992 Genre Role-playing video game | |
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Designer(s) Pete James and Anthony 'Tag' Taglione Developers Mindscape, Software Toolworks Similar Mindscape games, Role-playing video games |
Legend, also known as The Four Crystals of Trazere in the United States, is an isometric fantasy role-playing game released in 1992 for the PC, Amiga, and Atari ST. It was developed by Pete James and Anthony Taglione for the then UK-based Mindscape, and published by The Software Toolworks. In the game, the player controls four adventurers on a quest to save the land of Trazere from an ancient, re-awakening evil. In 1993, Mindscape released a sequel, Worlds of Legend: Son of the Empire.
Contents
History
The Four Crystals of Trazere is an American import of a European game called Legend. It was commenced under funding from Mirrorsoft, which went into receivership after the death of Robert Maxwell. The following day, December 11, Tag was meeting with Phil Harrison of Mindscape to discuss the conversion to PC of Tony Crowther's Amiga game, Captive. On hearing that Mirrorsoft had just gone into receivership, Tag suggested the possibility of publication by Mindscape. The game was released by Mindscape in 1992.
Game story
In this game, you control four adventurers, a Berserker, a Troubadour, an Assassin, and a Runemaster, who are on a quest to rid the world of a darkness that plagues it. From the game's intro...
A thousand years ago, when magic was wild and new, there was the time of the great Legend... An evil being as old as the World was stirring in its sleep, dreaming dreams of terror and darkness. Those dreams were so powerful that they made waves on the shore of our reality. Those touched by the thoughts of the dark one became as one with it, and rose up in the raiment of Chaos! And they made war upon the land of Trazere, slaying and despoiling all in their path... There was no hope, until the day the Gods sent us the four adventurers. This is their story, this is the Legend.
Starting a new game
Upon starting a new game, you are shown the four characters you will use. You must use the four characters assigned to you: a Berserker, a Troubadour, an Assassin, and a Runemaster. The starting stats for each character are predetermined, but some customization is allowed. By selecting certain elemental attributes to assign to each character (Earth, Fire, Wind, and Water,) certain stats can be raised and lowered slightly. Each character can also be renamed, and you can choose between a male or female character, both of which are equal except for their animations. After you've made all your preparations, your party is given default equipment and placed on the world map.
The characters
Each of the four classes is unique. Each one has a special power given to it that sets it apart from the other classes, in addition to unique animations. Additionally, each class has special powers granted to it.
The world map
The world map shows the land of Trazere and all the cities on it. The player's party is represented by a tan banner with 5 diamonds on it. To move to a location on the map, the player simply clicks on their destination. The world map also has a calendar on it. Time passes as the party travels across the world map, represented by a sun and moon moving across the top of the screen. At midnight of every day, red enemy banners appear on the world map and try to attack the cities. If the party does not attack and defeat these banners by meeting them on the world map, the enemy banners will move to the cities of Trazere and attempt to overtake them. Each city has a level of defense depending on how many men are stationed there: Heavily Defended, Well Defended, Lightly Defended, or Barely Defended. The lower the defense level, the easier it is for an enemy banner to capture a city. When a city is captured, the party will not be allowed to enter it or move within a certain range of it. This can obstruct the party, as captured cities can block your passage around the map or prevent the party from reaching certain shops in certain towns. Fortunately, four keeps exist in the land of Trazere and house the armies that fight the enemies. The keeps dispatch allied banners that do not actually engage enemy units but instead travel to cities to either reinforce them or reclaim them from enemy possession. The banners move to cities and increase their defense level. If a city is captured, the banners will liberate the city and put it at a defense level of Barely Defended. The keeps do not have an unlimited supply of soldiers, so if the enemy banners are allowed to run freely and capture many cities, there will eventually be no soldiers left. However, money can be donated to the keeps to keep the supply of men up if necessary.
Cities
The cities of Trazere offer many services. Each city varies in what it has to offer. The buildings a city can potentially have are:
The spellcasting system
The Runes
Each rune represents one effect. Most scrolls and potions can be written as runes. The names of the scrolls tells what kind of runes they represent, while the potions and other magical items can only be described by visiting The Ancient, a Runemaster living in a cave near the starting area. The spells are also made up by runes. There are two type of runes: directional runes and effect runes.
Each rune needs at least one ingredient for spellmaking. The ingredients can sometimes be found when fighting enemies, but in most cases they are bought from the Apothecary.
Directional Runes
Directional runes dicatate where a spell effect will be cast. All are relative to the caster of the spells, or to the user of the magic item. If no directional rune is present, the effect will apply to the space in which the caster stands, i.e. to the caster. A spell composed entirely of directional runes will have no effect by itself.
Effect Runes
Effect runes dictate what specific spell effect/s will be cast in any given spell.
Examples
Sequel
The game spawned a sequel a year later called Worlds of Legend: Son of the Empire. Although set in a different realm of Trazere, the gameplay is almost identical with a few tweaks and bugfixes.
Exclusive PC Home Demo
In October 1992, an exclusive, specially-written demo version of Legend, courtesy of Anthony 'Tag' Taglione and Mindscape, was released free in the UK with the first issue of the personal computer magazine PC Home, as part of a real-life competition by Mindscape. The demo's content is not taken from the storyline or any part of the full game, but comprises a small but challenging standalone adventure in the world of Trazere.
The gameplay of the demo is limited to the city of Treihadwyl, and a single dungeon within - the overrun cellars of the Mad Monks' temple - as there is no world map view and therefore no way to travel to any other location. However, the adventure has not been subsequently re-released or incorporated into any retail version of the game, and as such its availability is incredibly limited.
The demo's difficulty is high in comparison to the beginning stages of the full game, due to the presence of far more intricate puzzle rooms, stronger monster spawns, and more frequent wandering monster ambushes. However, these challenges are offset slightly in that the runemaster begins the demo with an array of powerful spells ready-made, invaluable protective and healing items are scattered around the first dungeon room, and mid to high-level weapons and armour are always available for purchase from the city blacksmith.
The following year, 'Tag' coded another similarly unique demo for PC Home, this time for Legend's sequel, Worlds of Legend: Son of the Empire.
Reception
The Four Crystals of Trazere was reviewed in 1992 in Dragon #187 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars.