Rahul Sharma (Editor)

Last Duel

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Composer(s)
  
Tamayo Kawamoto

Sound
  
YM2203

Developer
  
Capcom

Genre
  
Shoot 'em up

CPU
  
68000

Initial release date
  
1988

Designer
  
Takashi Nishiyama

Publishers
  
Capcom, U.S. Gold

Last Duel staticgiantbombcomuploadsscalesmall7739702

Mode(s)
  
Single-player, 2-player

Display
  
Vertical, 240 x 384 pixels, 1024 colors

Platforms
  
Arcade game, Amiga, Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, AmigaOS, DOS

Similar
  
Speed Rumbler, Quiz & Dragons: Capcom, Eco Fighters, Mega Twins, Hyper Dyne Side Arms

Last Duel or Last Duel: Inter Planet War 2012 is a 1988 Vertical scrolling shooter arcade game released by Capcom which was available on various PCs and later came in a compilation of arcade games called the Capcom Classics Collection - Volume 2 for the PlayStation 2, Xbox and PlayStation Portable.

Contents

Last duel arcade ps2 full game


Story

Taking place in the year 2012 of an alternate galaxy, Last Duel involves the struggle between two planets Mu and Bacula. On planet Bacula, a strong warrior tribe known as the Galden rose to immense military power and literally conquered all of the societies on the planet. Unsatisfied with conquering just one planet, the Galden decided to conquer a neighboring terrestrial planet, Mu. Using advanced bioships, star fighters and motor vehicles, the Galden invaded Mu, destroying many of its cities and taking the planet's ruler Queen Sheeta hostage.

The remaining royal guards of Mu are deployed in space fighters that can transform into cars to rescue the queen and crush the Galden forces.

Gameplay

The player alternated per level between using car and space ship. The vehicle had two main attacks one of which varied depending on the form the vehicle took. In car mode, the vehicle could jump over pot holes and enemies while in ship mode, the vehicle would perform a barrel roll making it temporarily invincible and altogether dangerous.

The player could select Power-Ups that including a large, slow firing laser, a twin-shot, a wide shot and options that provided side attacks; Speed-Ups were only available in ship mode. Every driving section was timed and if the player was unable to reach the boss on time, they would lose a life. However, the moment the player encountered the boss, the timer would disappear.

References

Last Duel Wikipedia


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