Suvarna Garge (Editor)

Koutetsu no Kishi

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Designer(s)
  
Takashi Abe

Initial release date
  
25 January 1991

Genre
  
Strategy video game

Composer(s)
  
Akihiko Mori

Publisher
  
Asmik Ace

Mode
  
Single-player video game

Koutetsu no Kishi Koutetsu no Kishi Japan ROM lt SNES ROMs Emuparadise

Developer(s)
  
General Support (NEC PC-9801) Dual (Super Famicom)

Platforms
  
Super Nintendo Entertainment System, PC-9800 series

Similar
  
Koutetsu no Kishi 3: Gekitotsu, Operation Europe: Path to Vi, Mappy‑Land, King Arthur's World, Battle Zeque Den

Koutetsu no kishi j


Koutetsu no Kishi (鋼鉄の騎士, lit. "Steel Knight") is a Japan-exclusive video game created by General Support which was originally released for the NEC PC-9801, and later ported for the Super Famicom.

Contents

Koutetsu no Kishi httpsrmprdseSuper20NintendoSnapsKoutetsu

The Super Famicom version of the game would become the prequel to Koutetsu no Kishi 2: Sabaku no Rommel Shougun and Koutetsu no Kishi 3: Gekitotsu Europe Sensen. There was an expansion pack for the original NEC PC-9801 version titled Tetsujuuji Shou - Koutetsu no Kishi Scenario (鉄十字章 <鋼鉄の騎士シナリオ>); which added a new scenario.

Koutetsu no Kishi Koutetsu no Kishi Japan ROM Download for Super Nintendo SNES

Summary

Koutetsu no Kishi Koutetsu no Kishi Japan ROM lt SNES ROMs Emuparadise

The player controls German Waffen-SS and Heer officer who was responsible for commanding troops in major World War II operations like Operation Barbarossa (which are included in the game). Before each mission, a basic summary is given in Japanese in addition to unit strengths, and the locations of major cities.

Koutetsu no Kishi Koutetsu no Kishi 2 Sabaku no Rommel Shougun Game Giant Bomb

Players must assign a starting location for all of his units and must seek out the AI opponent; who has placed his units according to their historical starting locations. Each mission has the player either invade the enemy, withdraw from an untenable position, or defend occupied territory. The rate of accuracy in combat is entirely dependent on the distance between the opponents along with a degree of luck (to determine whether the bullet penetrates the target for a hit or not). The concept of endurance is completely absent for all units in this game.

Koutetsu no Kishi Koutetsu no Kishi Game Giant Bomb

Players have to in-mission help and the option menu. Attack, defense, and speed statistics are covered for each unit. Like in real history, the game ends after the player is scripted to lose the Battle of Moscow, which saw nearly 1.6 million casualties on both sides of the battle. The player is given a brief message by a man in a motorcycle, then a game over screen appears. The timespan of the Super Famicom version of the game is from June 1941 to September 1943; approximately the duration of Nazi Germany's forward offensive moment in the Eastern Front of World War II. However, the NEC PC-9801 version of the game extends the timespan to March 1945, when the player has to defend the Third Reich from the invading Anglo-American forces.

References

Koutetsu no Kishi Wikipedia