8.4 /10 1 Votes8.4
7/10 Producer(s) David Dunham Initial release date October 1999 Designers Greg Stafford, Robin Laws | 4.5/5 4.7/5 GOG Developer A Sharp Publishers A Sharp, HeroCraft | |||||||||||||||||||||||||||||||||
Similar Turn-based strategy games, Other games |
Let s play king of dragon pass part 1
King of Dragon Pass is a 1999 computer game published by A Sharp. Set in the fictional world of Glorantha, it depicts the lives and fortunes of one of several barbarian clans, settling the untamed lands of Dragon Pass over the course of several decades. The clans bear some similarities, such as fyrds and lawspeakers, to the Iron Age Nordic peoples.
Contents
- Let s play king of dragon pass part 1
- 01 let s play kodp clan creation year 1329
- Gameplay
- Production and release
- Sequel
- References

01 let s play kodp clan creation year 1329
Gameplay

The player controls the seven-member clan ring leading the clan, providing leadership to the clan in all aspects of its life from rituals to diplomacy. The ring can make two macro-level decisions per each of the five seasons in the Gloranthan year. Random events are drawn from a pool of hundreds and are often influenced by previous decisions. In battle, the player determines the goals and preparations, and possibly chooses the actions of his nobles at pivotal moments.

To succeed, a player must balance the various needs of survival and prospering, as well as manage the problems presented by the setting or the clan individuals - a lack of food might be solvable by clearing more farmland, but when the forest responds by sending a talking fox to urge leaving the trees alone, a wrong choice could bring the clan hunters to war with their environment. Likewise, should a member of the clan act in a selfish and foolish manner, action needs to be taken to stabilize and defuse the situation, if necessary.

KoDP contains no animation whatsoever, instead depicting people and events with lavish hand-drawn artwork. The game has elements of strategy, construction and management simulation, and role-playing video game, even though it offers no proper alter ego.
Production and release
The game cost $500,000 to make and it sold 8,000 boxed copies.
An updated version of the game was released for iOS on September 8, 2011. This version was updated to be a universal iOS app for compatibility with the iPad on September 6, 2012. The original Windows version was re-released by GOG.com on August 28, 2012.
David Dunham announced in March 2013 that the iOS version had sold 30,000 copies.
HeroCraft ported the iOS version to Android, and released it on August 12, 2014. A Windows Phone version, also by HeroCraft, was released a month later, on September 23. A new PC version for Steam based on the Android version was released July 29, 2015; it runs on Windows or Mac OS X.
Sequel
A sequel has been in the works as of 2014. The project's name is Six Ages and it is expected to get released some time in 2017.