A Kinetic Triangulation data structure is a kinetic data structure that maintains a triangulation of a set of moving points. Maintaining a kinetic triangulation is important for applications that involve motion planning, such as video games, virtual reality, dynamic simulations and robotics.
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Choosing a triangulation scheme
The efficiency of a kinetic data structure is defined based on the ratio of the number of internal events to external events, thus good runtime bounds can sometimes be obtained by choosing to use a triangulation scheme that generates a small number of external events. For simple affine motion of the points, the number of discrete changes to the convex hull is estimated by
Delaunay triangulation
The Delaunay triangulation seems like a natural candidate, but a tight analysis of the number of discrete changes that will occur to the Delaunay triangulation (external events) is one of the hardest problems in computational geometry, and the best currently known upper bound is
There is a kinetic data structure that efficiently maintains the Delaunay triangulation of a set of moving points, in which the ratio of the total number of events to the number of external events is
Other triangulations
Kaplan et al. developed a randomized triangulation scheme that experiences an expected number of
Pseudo-triangulations
There is a kinetic data structure (due to Agarwal et al.) which maintains a pseudo-triangulation in