5 /10 1 Votes
Developer(s) Badland Studio Director(s) Sean Pollman Programmer(s) Matthew Hardy | 5/10 Publisher(s) Badland Studio Designer(s) Sean Pollman Initial release date 21 November 2014 | |||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||
Artist(s) Kevin Czajkowski
Fernando Pires Platforms Microsoft Windows, Linux, Macintosh operating systems Similar Exogenesis: Perils of Rebirth, Kaio: King of Pirates, Scivelation, Lords of the Black Sun, Barkley 2 |
Kinetic void lets build a ship
Kinetic Void is a sandbox space trading and combat simulator video game by developer Badland Studio, which was released on November 21, 2014. The developers claimed that when finished, Kinetic Void would let players take on the role of a space pilot trying to earn a living in the conflict between rival factions in a randomly generated galaxy, but in 2014 Art as Games called it "hollow, unfinished, and now abandoned by the developer" and used it as an example of a Steam Early Access game that promised far more than it could deliver.
Contents
- Kinetic void lets build a ship
- Duncan plays kinetic void part 1 te yogscraft
- Development
- Critical reception
- References

The game was successfully funded by Kickstarter on May 30, 2012. The developers reached their goal of $60,000 in the last 8 hours, with a total of $66,528 pledged.

Kinetic Void was released via Greenlight on Steam on November 30, 2012. The first alpha was distributed on Steam for Windows on 20 March 2013. The alpha for Mac and Linux went live on 25 April 2013.

Duncan plays kinetic void part 1 te yogscraft
Development

Full development started shortly after the success of the Kickstarter, but Sean Pollman and Matthew Hardy started working on the back end of the game several months earlier. About four months before the kickstarter, a user of the SomethingAwful forum named SigmaX joined the team as the art director. Shortly afterwards Kevin Czajkowski joined as a 3D artist. SigmaX departed as the new studio he was working for had a non-compete contract. About a month after the success of the Kickstarter, Fernando Pires joined the team as a texture and visual effects artist.
Critical reception
Following full commercial release, Kinetic Void was critically panned by Steam users and games media sources alike.
More recent reviews on Steam indicate a lack of content and general dissatisfaction.