2 /10 1 Votes
Designer(s) Naxat Soft Developers Kaga Create, feelplus | 2/10 IGN Initial release date 29 March 1996 | |||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||
Similar Acclaim Entertainment games, Fighting games |
Killing zone ps1 playthrough nintendocomplete
Killing Zone is a fighting video game developed by Scarab and published by Naxat Soft in March 1996 in Japan and by Acclaim in both July 1996 in North America, and September 1996 in Europe and Oceania, for the Sony PlayStation platform. The game is viewed as one of the worst fighting games for PlayStation. It received poor critical reception and very low ratings by gamers, because they considered its controls horrible and graphics full of glitches.
Contents
- Killing zone ps1 playthrough nintendocomplete
- Killing zone the best fighting game ever
- Gameplay
- Fighters
- Critical reception
- References

Killing zone the best fighting game ever
Gameplay

In this sequel to Sega Saturn's Battle Monsters, there are a total of 14 characters in the game, and two modes: Normal Mode which is a standard fighting game mode, and Auto Mode. In Automode the player selects a type of monster, making their own version of one of the seven playable characters. Automode comprises three tournaments, during which the player can upgrade their monster by winning battles. In fact, unlike the 2D digitized actors and platforms of its predecessor, the gameplay is more like Virtua Fighter in terms of 3D characters, move sets and ring outs.
Fighters

The game features 14 fighters, 7 unique playable characters and 7 visually different but identically playing versions chosen by player 2 or the CPU. An unplayable boss character awaits at the end of the game.
Gush (P1) / Toma (P2)
Sherry (P1) / Felir (P2)
Batch (P1) / Tairos (P2)
Drake (P1) / Vilken (P2)
Rem (P1) / Majete (P2)
Rerner (P1) / Karla (P2)
Kal (P1) / Hal (P2)
Critical reception

Killing Zone was deemed "Terrible" by IGN, who awarded it only 2 out of 10. Criticisms included poor animation, camera control and enemy AI.
