Nationality American Role Computer game designer | Name Ken Rolston Education New York University | |
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Occupation Computer game and board game designer Books The Emirate of Ylaruam: Special Module Gaz2 Similar R A Salvatore, Todd McFarlane, Todd Howard, Brian Reynolds |
What made morrowind great with ken rolston ecgc interview
Ken Rolston is an American computer game and board game designer best known for his work with West End Games and the hit computer game series The Elder Scrolls. In February 2007, he elected to join the staff of computer games company Big Huge Games to create a new role-playing game.
Contents
- What made morrowind great with ken rolston ecgc interview
- Ecgc 2014 keynote w ken rolston how to pitch a game
- Tabletop role playing games
- Video game industry
- Works
- References
Ken has a master's degree from NYU, and is a member of the Science Fiction Writers Association. He has been a professional games designer since 1982.

Ecgc 2014 keynote w ken rolston how to pitch a game
Tabletop role-playing games

Ken Rolston spent twelve years as an award-winning designer of paper-and-pencil role-playing games. His credits include games and supplements for Paranoia, RuneQuest, Warhammer Fantasy Roleplay, AD&D, and D&D.

Rolston was a Basic Role-Playing writer for Chaosium. Rolston had also done work for Chaosium's Stormbringer and Superworld lines. When Rolston was a new hire at West End Games in 1983, he became the fourth creator on Paranoia and was responsible for turning Greg Costikyan's dry rules into a highly atmospheric game, the results of which were published at GenCon in 1984. Rolston wrote a complete manuscript for a magic system for Games Workshop to use in their Warhammer Fantasy Roleplay RPG, but they rejected it; Rolston's manuscript thus circulated on the internet for years. Rolston left West End Games when Scott Palter decided to move the company from New York to rural Honesdale, Pennsylvania in 1988. Chaosium stopped writing material for RuneQuest at Avalon Hill in 1989, but RuneQuest returned in 1992 with Rolston as editor. Rolston's first publication as part of the "RuneQuest Renaissance" was Tales of the Reaching Moon contributor Michael O'Brien's Sun County (1992). In 1994, Avalon Hill dropped Rolston from their regular staff, relegating him to freelancer status; his last two manuscripts, Strangers in Prax and Lords of Terror saw print that year but afterward Rolston moved on to work for a multimedia company.

Ken also was winner of the H. G. Wells Award for Best Role-playing Game, Paranoia, 1985, and served as role-playing director for West End Games, Games Workshop, and Avalon Hill Game Company.
Video game industry
Rolston was the lead designer for Bethesda's role-playing game, The Elder Scrolls III: Morrowind, its expansions, and was also lead designer for The Elder Scrolls IV: Oblivion.
Ken Rolston designs computer role-playing and adventure games. He was lead designer for two Big Huge Games projects, both of which were canceled in 2009.
Rolston went on to be the lead creative visionary for Kingdoms of Amalur: Reckoning, a single player RPG designed by Big Huge Games, a Baltimore subsidiary of 38 Studios. The game was created for the Xbox 360, PS3 and PC platforms and is set in the world of Amalur. A Massively Multiplayer Online Role Playing Game, code named "Project Copernicus", was being developed by Big Huge Games parent studio 38 Studios, until the company ceased operations in May 2012. The game would have been set in the world of Amalur and was planned to feature inter connectivity with future Amalur projects.