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Katsuya Eguchi

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Name
  
Katsuya Eguchi


Role
  
Game designer

Katsuya Eguchi starsmediaigncomstarsimageobject963963101K

Born
  
May 15, 1965 (age 58) (
1965-05-15
)

Employer
  
Nintendo (1986–present)

Title
  
Deputy General Manager of Nintendo EPD

Awards
  
BAFTA Games Award for Best Family and Social Game

Nominations
  
BAFTA Games Award for Sports

Similar People
  
Takashi Tezuka, Shigeru Miyamoto, Takaya Imamura

Katsuya Eguchi Interview - Animal Crossing: City Folk


Katsuya Eguchi (江口 勝也, Eguchi Katsuya, born May 15, 1965) is a Japanese game designer, producer, and deputy general manager at Nintendo Entertainment Planning & Development, most known for being a creator and a spokesperson of the Animal Crossing series. He was born in 1965 in Tokyo, Japan and grew up in the Chiba Prefecture. He began work at Nintendo in 1986 and spent some time doing promotional artwork before starting as a designer on Super Mario Bros. 3. He first served as director for Star Fox in 1993. Other games he has directed include Super Mario World, Star Fox 2, Wave Race 64, and Yoshi's Story.

Contents

Katsuya Eguchi Wii U Iwata Asks Katsuya Eguchi YouTube

Eguchi served as a senior producer of his own EAD software development group, but currently serves as the Deputy General Manager of Nintendo's Entertainment Planning & Development division.

Katsuya Eguchi Eguchi006jpg

Ign animal crossing city folk interview with katsuya eguchi


Work on Animal Crossing

Katsuya Eguchi Katsuya Eguchi Person Giant Bomb

Eguchi is credited with the creation of the Animal Crossing series. Mental Floss writes that "Animal Crossing was inspired by Eguchi’s experiences...when he was a 21 year-old graduate who’d taken the decisive step of moving from Chiba, where he’d grown up and studied, to Nintendo’s HQ in Kyoto." And in addition: "Eguchi wanted to recreate the feeling of being alone in a new town, away from friends and family."

Katsuya Eguchi As Nintendo Evolved So Did Animal Crossing Giant Bomb

In an interview with Edge, Eguchi described the beginnings of Animal Crossing:

"Animal Crossing features three themes: family, friendship and community. But the reason I wanted to investigate them was a result of being so lonely when I arrived in Kyoto! Chiba is east of Tokyo and quite a distance from Kyoto, and when I moved there I left my family and friends behind. In doing so, I realised that being close to them – being able to spend time with them, talk to them, play with them – was such a great, important thing. I wondered for a long time if there would be a way to recreate that feeling, and that was the impetus behind the original Animal Crossing."

And in an interview with Gamasutra he also described the game's role in a family like his:

Another thing is that I'd always get home really late. And my family plays games, and would sometimes be playing when I got home. And I thought to myself – they're playing games, and I'm playing games, but we're not really doing it together. It'd be nice to have a play experience where even though we're not playing at the same time, we're still sharing things together. So this was something that the kids could play after school, and I could play when I got home at night, and I could kind of be part of what they were doing while I wasn't around. And at the same time they get to see things I've been doing. It was kind of a desire to create a space where my family and I could interact more, even if we weren't playing together.'

Works

  • Super Mario Bros. 3 - Designer (NES, 1988)
  • Super Mario World - "Area Director" (SNES, 1990)
  • Star Fox - Director (SNES, 1993)
  • Star Fox 2 - Director (SNES, unreleased)
  • Wave Race 64 - Director (N64, 1996)
  • Yoshi's Story - Chief Designer (N64, 1998)
  • Mario Artist: Talent Maker - Advisor (N64 64DD, 2000)
  • Animal Forest - Director (N64, 2001)
  • Animal Crossing - Director (GCN, 2002)
  • Animal Crossing e+ - Director (GCN, 2003)
  • Animal Crossing: Wild World - Producer (NDS, 2005)
  • Wii Sports - Producer (Wii, 2006)
  • Wii Play - Producer (Wii, 2006)
  • Star Fox Command - Supervisor (NDS, 2006)
  • Wii Music - Producer (Wii, 2008)
  • Animal Crossing: City Folk - Producer (Wii, 2008)
  • Wii Sports Resort - Producer (Wii, 2009)
  • Nintendo Land - Producer (Wii U, 2012)
  • Wii U – Hardware Producer (2012)
  • Animal Crossing: New Leaf - Producer (3DS, 2013)
  • The Legend of Zelda: Majora's Mask 3D - Senior Producer (3DS, 2015)
  • Splatoon - General Producer (Wii U, 2015)
  • Animal Crossing: Happy Home Designer - General Producer (3DS, 2015)
  • The Legend of Zelda: Tri Force Heroes - Supervisor (3DS, 2015)
  • The Legend of Zelda: Twilight Princess HD - Senior Producer (Wii U, 2016)
  • Tank Troopers - General Producer (3DS, 2016)
  • Arms - General Producer (Nintendo Switch, 2017)
  • References

    Katsuya Eguchi Wikipedia