Suvarna Garge (Editor)

Jump Raven

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Initial release date  1994
Genre  Shooter game

Developer  CyberFlix
Jump Raven wwwibiblioorgGameBytesissue21greviewsjraven1gif
Publisher  Paramount Digital Entertainment
Platforms  Macintosh operating systems, Microsoft Windows
Similar  Lunicus, Dust: A Tale of the Wired West, Redjack: Revenge of the Brethr, Titanic: Adventure Out of Time

Jump raven part 1 intro and tutorial

Jump Raven was the second game released by Cyberflix, in 1994. The game's technology is similar to that of Lunicus, released by Cyberflix one year prior, but this time employs a more detailed storyline and environment. In an opening sequence of the game, we see future New York City, which has fallen into horrible disrepair in the aftermath of global warming and rising sea levels and a bankrupt federal government. The premise of the story is that gangsters, neo-nazis, and various other thugs have acquired large stores of weapons (from the government) and have ransacked New York's store of cryogenically-frozen DNA of endangered species. The player's job as a bounty hunter is to retrieve them.


Jump Raven Jump Raven Macintosh Repository

Jump raven part 3 gameplay and credits


Jump Raven Jump Raven 1994 Macintosh box cover art MobyGames

Before taking off in a fancy hovercraft, the player chooses a copilot who can navigate or fire weapons. selecting Nikki, Chablis, "Cheesestick" Limbaugh (supposedly descended from Rush, though he is black), Thrash, Lark or Dogstar. Each copilot is unique and may not be available for every level.


Jump Raven IE 5 PC games review Jump Raven 1994 YouTube

The game's three difficult and lengthy levels are played in the player's hovercraft flying around the streets of New York. The opponents drive tanks or fly planes and insult the player frequently. The user can choose between one of several bands for theme music in each level. each band has a unique song per level. the bands include: x-static, deathkiller, pink flaand (a reference to Pink Floyd), and smoove da groove. The name "deathkiller" was coined at a trade show - two Japanese girls watched the demo and described it as "deathkiller". evidently there is no accurate translation from Japanese to English for that type of video game...

Game control

Jump Raven Jump Raven Part 3 Gameplay and Credits YouTube

Game control is rather complicated as the player can move up, down, left, right, and forward and backward. The player must also control weapons. Fortunately, the copilot can take care of one or more of these functions.


Jump Raven Jump Raven Game Giant Bomb

The game was reviewed in 1995 in Dragon #218 by Paul Murphy in the "Eye of the Monitor" column. Murphy's review was negative, concluding "I don't care how good a game looks or sounds, how cool the animation and special-effects are, how easy it is to load or save: if it isn't any fun to play, it's a failure."

Jump Raven Jump Raven Part 1 Intro and Tutorial YouTube


Jump Raven Wikipedia