Rahul Sharma (Editor)

Jet Set Willy II

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Release date(s)
  
1985

Mode(s)
  
Single-player

Series
  
Miner Willy

Designer
  
Matthew Smith

Genre(s)
  
Platform game

Initial release date
  
1985

Developer
  
Derrick P. Rowson

Jet Set Willy II Jet Set Willy II Software Details Plus4 World

Platforms
  
ZX Spectrum, Commodore 64, MSX, Amstrad CPC

Publishers
  
Software Projects, Elite Systems, Tynesoft

Similar
  
Tynesoft games, Platform games

Jet set willy ii the final frontier on the zx spectrum 48k space and sewers


Jet Set Willy II: The Final Frontier is a platform game released in 1985 by Software Projects for a variety of 8-bit home computers. It was the only official sequel to Jet Set Willy, one of the most successful and popular home computer games ever released. Officially, Jet Set Willy II: The Final Frontier is the last of the Miner Willy series, although numerous unofficial sequels, remakes, homages and updates have been released, even up to this day.

Contents

Jet Set Willy II httpsuploadwikimediaorgwikipediaenthumb9

Jet set willy ii amstrad cpc


Details

Jet Set Willy II Jet Set Willy 2 The Final Frontier The Map

Jet Set Willy II is an expansion of the original JSW rather than a new game unto itself. Its map is primarily an expanded version of the original mansion, with only a few new original elements over its predecessor, several of which are based on rumoured events in JSW that were in fact never programmed (such as being able to launch the titular ship in the screen called "The Yacht" and explore an island). In the ZX Spectrum, Amstrad and MSX versions Willy is blasted from the Rocket Room into space, and for these 33 rooms he dons a spacesuit.

Jet Set Willy II Jet Set Willy II Wikipedia

Due to the proliferation of hacking and cheating in the original game Jet Set Willy II pays homage to this and includes a screen - appropriately called Cheat - that can only be accessed by cheating.

Control of Willy also differs from the original:

Jet Set Willy II Jet Set Willy II The Final Frontier Arcade amusements coinop games

  • The player can jump in the opposite direction immediately upon landing, without releasing the jump button.
  • Willy now takes a step forward before jumping from a standstill.
  • The Willy character is mapped differently, so although Willy looks the same, some previous "safe spots" in Jet Set Willy are now hazardous to the player in Jet Set Willy II - the tall candle in The Chapel for example.

  • Jet Set Willy II was not written by the original programmer, Matthew Smith, and was instead developed by Derrick P. Rowson.

    Ending

    Jet Set Willy II Jet Set Willy 2 Acorn Electron World

    The ending of JSW II is also different. Once Willy has collected 150 of the 175 available items and goes to bed, the game takes control of Willy and guides him into the bathroom, where he falls into the toilet - and lands in a room named Oh $#!+! The Central Cavern!, laid out identically to and deriving its name from the opening level of Manic Miner. The screen is playable on the Amstrad CPC version, but there is no escape, save for the player intentionally killing off their remaining lives.

    Ports

    JSW II was originally created as an Amstrad version of Jet Set Willy (by Derrick P. Rowson and Steve Wetherill), but with expansions to exploit the 64K RAM of the Amstrad CPC range (compared with the 48K of the ZX Spectrum, the game's home platform). This version was subsequently ported back to the Spectrum. The porting across to Amstrad and porting back to Spectrum may also explain a number of other small differences, including the loss of coloured backgrounds in certain screens as the CPC version ran in a 4-colour display mode.

    The game was subsequently ported to other platforms, including the Commodore 64, Commodore 16, BBC Micro, Acorn Electron and MSX. The BBC Micro cassette version has 2 rooms not in the ZX Spectrum version, and omits 60 of the rooms, rather than being a subset of it as are the CPC and ZX Spectrum versions. Unofficial ports to the Acorn Archimedes, Windows/DOS and UNIX/X environments also exist.

    The C64 screen was a different format to the Amstrad, so the developers were unable to take the data used in the Amstrad and instead had to lay out again and reimplement all the screens and sprites. However, Derrick Rowson was able to use much of the data directly from the Amstrad, and hence the game was released sooner.

    During an in depth article of both the game and the code Your Spectrum stated that as each room was compressed and took up differing amounts of memory a room editor would be impossible to code.

    JSW2+

    In November 2016 Derrick P. Rowson released JSW2+, being a re-write of JSW2. As well as technical improvements to the code allowing more complicated rooms, this has built-in ‘cheat’ devices allowing infinite lives and teleportation. Rowson also made many of the rooms easier, with fewer or slower sprites, and added some new rooms.

    References

    Jet Set Willy II Wikipedia