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J Scott Campbell

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Nationality
  
United States

Role
  
Artist

Name
  
J. Campbell

Notable works
  
Area(s)
  
Writer, Penciller


J. Scott Campbell J Scott Campbell Masters of Anatomy


Born
  
Jeffrey Scott Campbell April 12, 1973 (age 50) East Tawas, Michigan (
1973-04-12
)

Pseudonym(s)
  
J. Scott CampbellJeff Scott

Books
  
Danger Girl, Danger Girl, the Dangerous Collection

Similar People
  
Jim Lee, Adam Hughes, Humberto Ramos, Joe Madureira, Scott Campbell

Hero worship the art of j scott campbell


Jeffery Scott Campbell (born April 12, 1973) is an American comic book artist. He was initially known professionally as Jeffery Scott, but is best known as J. Scott Campbell. He rose to fame as an artist for Wildstorm Comics, though he has since done work for Marvel Comics (most notably as a cover artist on The Amazing Spider-Man), and the video game industry.

Contents

J. Scott Campbell JScottCampbell39s DeviantArt Gallery

Eccc 2014 secret origins presents j scott campbell


Early life

J. Scott Campbell Spiderman Fan Art Spiderman By J Scott Campbell

Jeffery Scott Campbell (known to his friends as "Scott") was born in East Tawas, Michigan, though he has no memories of that city, as his family moved when he was very young to the Denver, Colorado, which he regards as his home. He has a younger sister, who is a digital architect, and a younger brother who is a musician.

J. Scott Campbell J Scott Campbell We Heart It

As a child, Campbell was interested in cartoons, rather than comics. He first became interested in comics when, as a teenager, he visited a friend's house, where his friend showed him Uncanny X-Men Annual #10, which featured artwork by Art Adams. Campbell, explains, "I immediately went nuts over the book. That book had such detail. The art was fantastic. It just started me going. It just turned me around. All of a sudden I wanted to do this, and I felt I could." Campbell began collecting, purchasing books based on the art, not the title, which he says made his collecting habits somewhat difficult at times.

J. Scott Campbell Hogan Comic Pg 04 by JScottCampbell on DeviantArt

In 1989, Campbell, then age fifteen, entered for and won an "Invent the Ultimate Video Game" contest featured in the issue 6 of Nintendo's official magazine, Nintendo Power, whereby submitted contest entries were to consist of drawings and concepts for a video game. Color drawings from "Lockarm," the videogame idea he pitched, were published in the magazine as the winning entry.

Wildstorm/DC

J. Scott Campbell Faw Girl Christmas Card J Scott Campbell fan page

After graduating from high school in Aurora, Colorado, Campbell began doing freelance commercial art jobs. As Campbell prepared to show his samples at the 1993 San Diego Comic Con, the series WildC.A.T.S premiered by Jim Lee's publishing studio, Wildstorm Productions (then called Homage Studios). One issue advertised a talent search for which readers could submit artwork, so Campbell put together a package that included a four-page WildC.A.T.S story and sent it in. A week and a half later, Jim Lee telephoned Campbell and asked him if he would move to San Diego to work for him. Initially working under the professional name Jeffery Scott, Campbell's first comics work was two pinups for the Homage Studios Swimsuit Special in 1993. His subsequent work for Wildstorm includes spot illustrations in WildC.A.T.S Sourcebook. and Stormwatch #0.

J. Scott Campbell J SCOTT CAMPBELL on Pinterest Scott Campbell Danger

Campbell went on to co-create the teen superhero team Gen¹³, which debuted in Deathmate Black (September 1993), before going onto to star in their own five-issue miniseries in January 1994. The series was initially co-written by Brandon Choi and Jim Lee, but Campbell became a co-writer with issue #3. The team was eventually given their own regular ongoing series, which debuted in March 1995. Campbell was co-writer on the series until issue #18, and was the regular artist, leaving the book after issue #20 (June 1997).

In 1998, Campbell, together with fellow comics artists Joe Madureira and Humberto Ramos, founded the Cliffhanger imprint as part of Wildstorm Productions. He launched his comic series Danger Girl through this imprint. The story, which followed the adventures of a group of female secret agents, made the most of Campbell's talents drawing well-endowed women and dramatic action sequences.

The Danger Girl series has since generated a video game for the Sony PlayStation, as well as several comic spinoffs in the forms of limited series and one-shots that were drawn by different artists in the American comics industry. Most of these spin-offs featured story outlines from Campbell himself.

In August 2005, Campbell published Wildsiderz, which he co-created with his Danger Girl writing partner Andy Hartnell.

In February 2006, the 200th issue of Nintendo Power included a poster featuring prominent Nintendo characters drawn by Campbell in his unique art style, along with an interview whereby Campbell recalled his memories of the "Invent the Ultimate Video Game" Contest.

That same year, Campbell provided a variant incentive cover for Justice League of America (vol. 2) #0, the first issue of Brad Meltzer's run on the title.

In 2007, Campbell illustrated the covers to the Freddy vs. Jason vs. Ash six-issue limited series.

Marvel

At the WizardWorld 2006 Comic Convention held in Los Angeles, Marvel Comics announced that Campbell signed an exclusive contract with the company, and to work on a Spider-Man series with writer Jeph Loeb. Between 2001 and 2013 Campbell did numerous covers for The Amazing Spider-Man, including issues 30 - 35 in 2001, 50 - 52 and 500 in 2003, and seven issues done sporadically from issues 601 in 2009 and 700 in 2013. His cover to issue #30 was used as the cover of the 2003 trade paperback that collected issues 30 and 31.

In 2016, Marvel pulled from circulation a variant cover of the first issue of The Invincible Iron Man by Campbell after it was criticized for sexualizing the depicted character, 15-year-old Riri Williams.

Technique and materials

Campbell does his pencil with a lead holder, and Sanford Turquoise H lead, which he uses for its softness and darkness, and for its ability to provide a "sketchy" feel, with a minimal amount of powdery lead smearing. He uses this lead because it strikes a balance between too hard, and therefore not dark enough on the page, and too soft, and therefore prone to smearing and crumbling. Campbell avoids its closest competitor because he finds it too waxy. Campbell has also used HB lead and F lead. He maintains sharpness of the lead with a Berol Turquoise sharpener, changing them every four to six months, which he finds is the duration of their grinding ability. Campbell uses a combination of Magic Rub erasers, eraser sticks, and since he began to ink his work digitally, a Sakura electric eraser. He often sharpens the eraser to a cornered edge in order to render fine detailed work.

References

J. Scott Campbell Wikipedia