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Italian Game

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Italian Game

The Italian Game is a family of chess openings beginning with the moves:

Contents

1. e4 e5 2. Nf3 Nc6 3. Bc4

The Italian Game is one of the oldest recorded chess openings; it occurs in the Göttingen manuscript and was developed by players such as Damiano and Polerio in the 16th century, and later by Greco in 1620, who gave the game its main line. It has been extensively analyzed for more than 300 years. The term Italian Game is sometimes used interchangeably with Giuoco Piano, though that term also refers particularly to play after 3...Bc5. The Italian is regarded as an Open Game, or Double King's Pawn game.

The opening's defining move is the White bishop move to c4 (the so-called "Italian bishop") in preparation for an early attack on Black's vulnerable f7-square. As such the game is typified by aggressive play, where Black's best chances are often vigorous counterattacks. Most grandmasters have largely abandoned the Italian Game in favour of the Ruy Lopez (3.Bb5) and Scotch (3.d4), considering those two openings better tries for a long-term advantage, but the Italian is still popular in correspondence chess, where players are allowed access to published theory, and in games between amateurs.

Main variations

Black's two main options are 3...Bc5, the Giuoco Piano, and 3...Nf6, the Two Knights Defense. They are about equally popular but the resulting positions usually have a very different character.

3...Bc5

Until the 19th century, this line was the main line of the Italian Game. Dubbed the Giuoco Piano ("Quiet Game") in contra-distinction to the more aggressive lines then being developed, this continues 4.d3, the positional Giuoco Pianissimo ("Very Quiet Game"), or the main line 4.c3 (the original Giuoco Piano) leading to positions first analyzed by Greco in the 17th century, and revitalized at the turn of the 20th by the Moller Attack. 4.O-O will usually tranpose into the Giuoco Pianissimo after 4...Nf6 5.d3, while 4.Nc3 Nf6 is a transposition into the Four Knights Game.

Another option for White is the aggressive Evans Gambit (4.b4), a popular opening in the 19th century which is still occasionally played. The Italian Gambit (4.d4) may transpose into the Scotch Gambit after 4...exd4, however this move order allows Black the option of 4...Bxd4, so if White wants a Scotch Gambit 3.d4 is usually preferred. The Jerome Gambit (4.Bxf7+) is unsound.

3...Nf6

3...Nf6 is the more aggressive Two Knights Defense. This is more in the nature of a counterattack, and some (e.g. Chigorin) have proposed it be renamed so.

If White attempts to exploit the weakness of Black's f7 pawn with 4.Ng5, Black may try the knife-edged Traxler/Wilkes-Barre Variation (4...Bc5!?). After the more common 4...d5 5.exd5, Black generally avoids 5...Nxd5 allowing 6.Nxf7, the Fegatello or Fried Liver Attack or 6.d4, the Lolli Variation, both of which are difficult to defend under practical conditions. Most common is 5...Na5, sacrificing a pawn for an active position. The very sharp Fritz Variation (5...Nd4) and the closely related Ulvestad Variation (5...b5) lead to wild positions with little margin for error for either side.

A quieter option for White is 4.d3, when Black's main options are 4...Bc5, transposing into the Giuoco Pianissimo and the solid 4...Be7, which is likely to lead to similar positions to the Bishop's Opening.

Alternatively, White can play 4.d4, which may lead to the Max Lange Attack after the usual reply 4...exd4.

Uncommon Black third moves

  • 3...Be7 – The Hungarian Defence. This is a solid, drawish defence which is occasionally seen in tournament play to avoid the complexities and risks of the other lines.
  • 3...d6 – The Semi-Italian Opening. This is another solid positional line, which was popular in the late 19th and early 20th centuries, but rarely seen today.
  • 3...f5 – The Rousseau Gambit. White does best to avoid the pawn offer with 4.d3.
  • 3...Nd4 – The Blackburne Shilling Gambit. This ostensibly weak third move by Black is a false gambit expectant upon White falling into the trap of capturing Black's undefended e5-pawn with 4.Nxe5. While generally considered time-wasting against more experienced players due to the loss Black is put at should the trap be avoided, it has ensnared many a chess novice and could provide a quick and easy mate against those unfamiliar with the line.
  • 3...h6 - This neglects Black's development and is generally considered a waste of time, however the move has no immediate refutation and has been tried by Czech grandmaster Pavel Blatny.
  • 3...g6 – This allows White to attack with 4.d4 (4.d3 has also been tried) exd4 5.c3! (5.Nxd4 and 5.Bg5 are also possible) dxc3 6.Nxc3 Bg7 and now 7.Qb3 (Unzicker) or 7.Bg5 (O'Kelly).
  • 3...Qf6 - After 3...Qf6?! 4.Nc3 Nge7 5.Nb5 White has an advantage. (Unzicker)
  • References

    Italian Game Wikipedia