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Irrigation games are cooperative games which model cost sharing problems on networks (more precisely, on rooted trees). The irrigation game is a transferable utility game assigned to a cost-tree problem. A common example of this cost-tree problems are the irrigation networks. The irrigation ditch is represented by a graph, its nodes are water users, the edges are sections of the ditch. There is a cost of maintaining the ditch (each section has an own maintenance cost), and we are looking for the fair division of the costs among the users. The irrigation games are mentioned first by Aadland and Kolpin 1998, but the formal concept and the characterization of the game class is introduced by Márkus et al. 2011.
Contents
Mathematical definition
The definition of Márkus et al. 2011 is the following: A graph is a pair
Let
Assume that the cost-tree problems have fixed, at least two, number of players (
Definition (Irrigation game): For any cost-tree
The above graph represents a simple irrigation game played by three players.
Then the irrigation game is the following:
Properties and Results
Márkus et al. 2011 reported several important properties of the class of the irrigation games. First, the well-known class of the airport games is a proper subset of the class of irrigation games, since the airport games are defined on special rooted trees, on chains (see: Airport problem). Second, the class of irrigation games is a non-convex cone which is a proper subset of the finite convex cone spanned by the duals of the unanimity games, therefore every irrigation game is concave.
Márkus et al. 2011 also extended the Shapley and Young axiomatizations of the Shapley value to the class of irrigation games and showed that the Shapley value of an irrigation game is always in the core of the game.