Rahul Sharma (Editor)

Iron Grip: Marauders

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
6.8
/
10
1
Votes
Alchetron
6.8
1 Ratings
100
90
80
70
61
50
40
30
20
10
Rate This

Rate This

Series
  
Iron Grip

Initial release date
  
17 January 2011

Publisher
  
Isotx

6.8/10
ModDB

Engine
  
Unity

Developer
  
Isotx

Iron Grip: Marauders wwwdutchgameawardsnl2012wpcontentuploads201

Platforms
  
Microsoft Windows, Macintosh operating systems

Genres
  
Turn-based strategy, Multiplayer online game

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Turn-based strategy games, Other games

Iron grip marauders game tour


Iron Grip: Marauders was a free-to-play online war game with 3D turn-based battles. Following an open beta the game was released through Steam, the online distributor, on September 30, 2011.

Contents

Iron Grip: Marauders Iron Grip Marauders Free MMO Game amp Review FreeMMOStationcom

The game was closed down on July 23, 2014.

Iron grip marauders free to play


Gameplay

Iron Grip: Marauders Iron Grip Marauders Review MMOBombcom

Iron Grip: Marauders consists of two parts: the strategic resource management and the tactical 3D battles.[3] Players make key decisions affecting progression of scientific research, unit production as well as selecting which battles to fight.[3] When a battle commences, the game switches to a 3D view using the Unity game engine. Using their military stratagems, players are then called upon to deploy troops, previously produced in the management phase.[3]

The game is currently entirely cooperative, though competitive play is planned to return in the future.

Economy

Iron Grip: Marauders Iron Grip Marauders Free Multiplayer Online Games

There are currently three vital resources in this strategy game: gold, iron, and gems.[3] Gold and iron are procured in bases controlled by the player and are harnessed to produce units, construct buildings, and carry out research.[3] Gems can be purchased with real world currency.[3] They can then be used to buy clothes for the in-game avatar, to develop special units on the black market, or to enter into further battles in a day of violent relaxation.[3]

Battles

Iron Grip: Marauders Iron Grip Marauders Wikipedia

Marauders uses the Unity game engine to depict fights on a 3D battlefield.[3] When battle commences, players decide whether they want to perform a raid to capture and plunder enemy resources. Or attempt a glorious conquest to capture an enemy stronghold.[3] Players must then spend a limited number of deployment points, by selecting which of their units to set up on the battlefield.[3]These battles are then decided during the turn- based tactical combat that ensues.[3] At the beginning of each turn, every unit is given action points, which can either be used to move or attack.[3] Each unit class has unique strengths and weaknesses when attacking, which must be considered in order to choose the most effective unit for a specific task.[3].

Plot

Set soon after Iron Grip: Lords of War, Marauders also takes place within the larger Iron Grip Universe .[5] Two powerful factions stand on the brink of war and between them lies a third: the marauders.[5]

Development

Iron Grip: Marauders was announced by developer and publisher ISOTX on May 13, 2010.[6] ISOTX had previously released the first-person shooter Iron Grip: Warlord and sought to expand the Iron Grip universe through the browser game Marauders.[3] The game entered closed beta on August 9, 2010[7], with over one hundred users at the time the announcement was made.[8] After three stages of closed beta,[9] the game entered into an open beta phase on January 17, 2011.[10] It received a significant visual upgrade on March 18, 2011.[11] In order to highlight the 3D capabilities of the game, the developers changed the view from an isometric camera to a perspective camera[11], adding a zoom function giving the player a closer and more defined view of units and structures.[12] The developers also upgraded the internal Unity engine from 2.7 to 3.0, with further plans to make use of the new engine's capabilities to add lighting effects and superior terrain maps in later patches.[12] The "Boss Smash Patch" released in May 2011 included a day and night cycle, more units, avatar customization, and bosses whose attacks are both brutal and unpredictable.

References

Iron Grip: Marauders Wikipedia