Rahul Sharma (Editor)

Iridion II

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IGN

Composer(s)
  
Manfred Linzner

Initial release date
  
12 May 2003

Mode
  
Single-player video game



Genre(s)
  
Scrolling shooter

Developer
  
Shin'en Multimedia

Platform
  
Game Boy Advance

Iridion II wwwhardcoregaming101netiridion2iridion2jpg

Publishers
  
Majesco, Sierra Entertainment

Nominations
  
VGX Award for Best Handheld Game

Similar
  
Shin'en Multimedia games, Shoot 'em up games

Gba longplay 15 iridion ii


Iridion II is a scrolling shooter video game developed by Shin'en Multimedia and published by Majesco Entertainment and Sierra Entertainment in North America and PAL regions respectively for the Game Boy Advance handheld video game console. It is the sequel to Iridion 3D.

Contents

Iridion II Hardcore Gaming 101 Iridion II

Cgr undertow iridion ii review for game boy advance


Story

After the events in Iridion 3D, the forces of the Iridion disappeared completely which prompted mankind to travel into space and colonize the planets of the Iridion home galaxy. However, after hundreds of peaceful years, the Iridion Empire returned and attacked the human colonists with the intent of retaking their planets. The player assumes control over the SHN-27 en route to save mankind from the Iridion once more.

Gameplay

The player pilots the SHN-27 through three different modes of play, although Story Mode has to be cleared in order to unlock the other modes in the game such as Arcade and Challenge.

In Story mode, the player follows a plot involving the defense fleet chasing the Iridion forces through five different solar systems in three areas each, although each area is symbolized as a planet (including asteroid belts and space travel zones). There is a total of fifteen levels each ending in a boss battle. The other modes include Arcade and Challenge mode, the latter being a boss-attack mode.

The player has to select from one of six weapons at the beginning of each stage, but the player can also select and change weapons during game play once a green power-up was collected. The player can also use the Power-ups to empower firing strength or replenish the ship's armor. The green power-ups also increases the shot count by adding two Satellites (or Options) that saddled alongside the ship. The player could change the position of the Satellites depending on the ship's movement, but only while the ship was not firing. The player can also collect Bomb pick-ups and could stock up a total of three. The player's ship was also equipped with a charge shot that, once fully charged, would unleash a very powerful plasma blast. The ship has an armor gauge that once depleted would destroy the ship completely and the player would have to start from a checkpoint.

A unique feature to the game included a brief music mode in the game's main menu where players could change the Lead, Chords, Bass and Drums to the title theme through four different songs.

References

Iridion II Wikipedia