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Imaro

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Language
  
English

Media type
  
Print (Paperback)

Originally published
  
1981

Genre
  
Fantasy literature

Country
  
United States of America


Series
  
Imaro

Pages
  
224 pp

Author
  
Charles R. Saunders

Followed by
  
The Quest for Cush

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Publisher
  
Daw books (first edition) Night Shade Books (second edition)

Publication date
  
1981 (first edition), 2006 (second edition)

Similar
  
Works by Charles R Saunders, Fantasy books

Imaro is a sword and sorcery novel written by Charles R. Saunders, and published by DAW Books in 1981. It may have been one of the first forays into the sword and sorcery genre by a black author. The novel is a collection of six short stories ("Mawanzo", "Turkhana Knives", "The Place of Stones", "Slaves of the Giant Kings", "Horror in the Black Hills", and "The City of Madness") which were originally published in Dark Fantasy, a fanzine published by Canadian comic book artist Gene Day during the 1970s.

Contents

Imaro was the first book in a proposed series of novels about the eponymous hero set in the fantasy world of Nyumbani, but a lawsuit by the Edgar Rice Burroughs estate over a poorly chosen cover quote (The Epic Novel of a Black Tarzan) caused a one-month delay in shipping as the books had to be reprinted which led to poor sales. Saunders wrote and had published two more books in the series, The Quest for Cush in 1984 and The Trail of Bohu in 1985.

In 2006 publishers Night Shade Books released an updated edition of Imaro. This new edition excludes "The Slaves of the Giant-Kings", which Saunders felt held too many parallels to the present day Rwandan Genocide. It was replaced by "The Afua", a new story.

Synopsis

Growing up among the Ilyassai, a fierce tribe of warrior-herdsmen who despise his origin, the young Imaro struggles for acceptance after the breaking of a taboo forces his mother to leave him behind.

The boy becomes a man, unlike any other the Ilyassai has ever seen. His quest for acceptance and identity continues. Yet he learns he has powerful enemies, human and inhuman. Prevailing over foes who desire nothing more than to see him dead, Imaro finds that in victory, there can be loss.

Departing from the Ilyassai, Imaro roams afar, wandering across the vast continent of Nyumbani, pitting his prodigious strength and courage against men, beasts and demons. Hunted by relentless foes, Imaro becomes the hunter. Eventually, he finds friendship and love among people who are like him, exiles and outlaws. Yet forces beyond Imaro’s comprehension are aligned against him. As he rises to prominence, events preordained before Imaro’s birth begin to unfold. Powers are stirring in Nyumbani, the Africa of a world that is beyond the one we know. And Imaro learns that some of the powers are aligned against him. As he struggles to hold on to his hard won acceptance, the warrior seeks the answer to the question that has haunted him all his life:

List of characters

The characters in this section are listed in their order of appearance.

  • Katisa - Imaro's mother, she asks the Ilyassai to raise him as a warrior
  • Chitendu - Ilyassai sorcerer and servant of the Mashataan
  • Imaro - son of Katisa, son of no father
  • Kanoko - an Ilyassai, the childhood enemy of Imaro
  • Bomunu - Zanjian member of Imaro's war band turned traitor
  • Tanisha - a Shikaza [Kahutu in the first edition] woman who becomes Imaro's companion
  • Pomphis - Bambuti Pygmy scholar and former jester, now friend to Imaro
  • References

    Imaro Wikipedia