Girish Mahajan (Editor)

Imagic

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Former type
  
Private

Defunct
  
1986

Fate
  
Liquidation

Industry
  
Video games

Ceased operations
  
1986

Imagic cdnwikimgnetstrategywikiimages445Imagiclog

Key people
  
Bill Grubb Bob Smith Rob Fulop

Headquarters
  
Los Gatos, California, United States

Founded
  
1981, California, United States

Founders
  
Bob Smith, Brian P. Dougherty, Denis Koble, Rob Fulop

Video games
  
Demon Attack, Atlantis, Dragonfire, Cosmic Ark, Moonsweeper

Just kidding 1983 imagic video game company segment


Imagic was a short-lived American video game developer and publisher that created games initially for the Atari 2600 and later for other consoles. Founded in 1981 by Atari and Mattel Intellivision expatriates, its best-selling titles were Atlantis, Cosmic Ark, and Demon Attack. Imagic also released games for the Mattel Intellivision, ColecoVision, Texas Instruments TI-99/4A, IBM PCjr, Commodore VIC-20, Commodore 64 and Magnavox Odyssey². Their Odyssey² ports of Demon Attack and Atlantis were the only third party releases for that system in America. The company never recovered from the North American video game crash of 1983 and was liquidated in 1986.

Contents

Imagic documentary the making of atlantis part 1 of 2


History

Activision was the first third-party publisher for the Atari 2600. Imagic was the second.

Imagic founders included Bill Grubb, Bob Smith, Mark Bradley, Rob Fulop, and Denis Koble from Atari, Inc., Jim Goldberger, Dave Durran and Brian Dougherty from Mattel, as well as Gary Kato from Versatec. Grubb left an 18-month post at Atari as a vice president of marketing to form Imagic. Before that, he was with the marketing department at Black and Decker for 11 years. It was Grubb's goal to take Imagic public and to eventually overtake Activision as the number one third party video game publisher.

Atari sued Imagic over Demon Attack because of its resemblance to Phoenix, to which Atari had the exclusive home-version rights. The case was settled out of court.

Despite initial success and sales greater than projections, the company's fortunes reversed after the stock market dumped videogame stocks in late 1982, scuttling Imagic's initial plan to become a publicly traded company.

Fan club

During its height, Imagic ran a fan club for their games, the Numb Thumb Club, which published an annual newsletter. Only two issues were published before Imagic's demise in 1983.

Decline

Although Imagic grew quickly in its early years, it was irreparably harmed by the video game crash of 1983. It released 24 titles before going out of business by 1986, but the exact time it disbanded is unknown. In 1983 the company laid off 40 of their 170 employees but appeared at the 1984 Consumer Electronics Show with plans for four IBM PCjr games. The rights to Imagic's most popular titles have been owned by Activision since the late 1980s, and they have been re-released on several occasions.

Games

The years are for the original versions only, not subsequent ports.

1982

  • Atlantis
  • Cosmic Ark
  • Demon Attack
  • Dracula
  • Dragonfire
  • Fire Fighter
  • Beauty & the Beast
  • Microsurgeon
  • Riddle of the Sphinx
  • Swords & Serpents
  • Star Voyager
  • Trick Shot
  • 1983

  • Fathom
  • Laser Gates
  • Moonsweeper
  • No Escape!
  • Nova Blast
  • Quick Step
  • Safecracker
  • Truckin'
  • White Water!
  • 1984

  • Chopper Hunt - formerly Buried Bucks from ANALOG Software
  • Tournament Tennis
  • Wing War
  • Unreleased

    Cubicolor, a two-player puzzle game loosely based on a combination of a Rubik's Cube and fifteen puzzle, that was completed but never officially released before Imagic's demise. Approximately 60 cartridges exist and most are signed and numbered by the original programmer, Rob Fulop.

    References

    Imagic Wikipedia