Neha Patil (Editor)

Illwinter Game Design

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Industry
  
Software

Products
  
Video games

Founded
  
27 September 2001

Type
  
General partnership

Headquarters
  
Sweden

Number of employees
  
2

Illwinter Game Design wwwillwintercomillworkjpg

Key people
  
Johan Karlsson, Kristoffer Ostermann

Video games
  
Dominions 4: Thrones of Ascens, Conquest of Elysium II, Dominions 3: The Awakening, Dominions II: The Ascensio, Dominions: Priests - Prophets

Profiles

Illwinter Game Design is the name of a small software company in Sweden composed of Johan Karlsson and Kristoffer Osterman. The company was started in the 1990s under the name Bogus Game Design, but later changed its name. Registered officially as Illwinter since September 27, 2001, the team's product catalogue includes two long running series of fantasy strategy games. Illwinter's games are characterized by large amount of content, depth, lasting playability, support for multiple platforms (Linux, Mac OS X, Solaris and Windows included), good multiplayer support and simple visual and sound effects. Labor division within the tiny team is simple: Kristoffer Osterman creates the units, spells and descriptions while Johan Karlsson makes everything else work.

Contents

Both Johan Karlsson and Kristoffer Osterman have expressed their love for role-playing games, especially Ars Magica and roguelikes. Kristoffer Osterman teaches religion and social sciences as a primary occupation.

Games by Illwinter

  • Conquest of Elysium (released in the 1990s for Atari)
  • Conquest of Elysium II (released in 1997)
  • Dominions: Priests, Prophets and Pretenders (released in 2001)
  • Dominions II: The Ascension Wars (released in the end of 2003)
  • Dominions 3: The Awakening (released in October 2006)
  • Conquest of Elysium 3 (released in February 2012)
  • Dominions 4: Thrones of Ascension (released in October 2013)
  • Conquest of Elysium 4 (released in November 2015)
  • Community

    Dominions 4 maintains a thriving online community.

    References

    Illwinter Game Design Wikipedia


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