Rahul Sharma (Editor)

Human Killing Machine

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Composer(s)
  
Mark Tait

Developer
  
Tiertex Design Studios

Genre
  
Fighting game

Initial release date
  
1988

Designer
  
Mark Haigh-Hutchinson

Publishers
  
U.S. Gold, Go!

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Mode(s)
  
Up to 2 players simultaneously

Display
  
Raster, various resolutions/colors

Platforms
  
Amiga, Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, AmigaOS, DOS

Similar
  
US Gold games, Fighting games

Human killing machine review


Human Killing Machine, commonly abbreviated as HKM, is a 2D fighting video game. The game was developed by Tiertex who hired external team Blue Turtle (Nick Pavis and Leigh Christian) to produce the graphics, and published by U.S. Gold, released in March 1989. It was touted as a sequel to Tiertex's home computer conversion of Street Fighter (as the two companies later did with Strider II). It was released on the 8 and 16-bit home computer formats.

Contents

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Gameplay

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The player must defeat computer controlled characters from around the world in round-based one-on-one combat. The game is based on the engine from each system's Street Fighter port, with the time limit removed, and an energy recovery system.

Characters

The following characters are featured in the game:

Reception

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At the time of release, the ZX Spectrum version of the game was generally well received, scoring 9/10 for graphics in Your Sinclair, who added "Possibly because of the memory used for the excellent background graphics and big - nay, hooge - sprites, the range of moves available in battle seemed relatively limited. It was, however, still fairly easy to beat opponents". The game scored 78% overall in Sinclair User, who summed it up with "backgrounds are static, but detailed... main graphics are nicely animated with slick arm and leg movements - maybe the best I've seen in this sort of game. The graphics may even be slightly better [than Street Fighter]". The 73% review in Crash stated "The scenery's really beautiful and the large characters are well drawn and animated", and thought it was "lacking in originality, but still very addictive".

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Other versions did not fare as well. Zzap!64 said of the Commodore versions "repetitive with little skill involved", and gave the game 31%. Maff Evans, a secondary reviewer in the magazine said it was "an incredibly weak program and one of the worst fighting games I've ever seen". Amstrad Action listed HKM and Street Fighter as "some of the most dreadful arcade conversions on the CPC".

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References

Human Killing Machine Wikipedia