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Horde3D

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Original author(s)
  
Nicolas Schulz

Development status
  
Active

Available in
  
English

Developer(s)
  
The Horde3D Team

Written in
  
C++

Operating system
  
Microsoft Windows, Mac OS X, Linux (experimental)

Horde3D is an open source cross-platform graphics engine. Its purpose and design is similar to that of OGRE with the primary goal being lightweight for next-generation video games. The engine is also particularly suited for large crowd simulations. The engine is also compatible with GLFW. The major part of the graphics engine was originally written for the indie group pyropix and development is now continued at the University of Augsburg.

Contents

Design

The engine is primarily designed for an object-oriented approach to scene rendering. It also features a Scene Editor that can design shaders with support for plugins including physics. The engine was originally built on top of OpenGL 2.0 A plugin to use the engine with the Bullet Physics API also exists.

Languages

The engine contains a number of bindings to various languages including C#, Java, Python, Lua and Squirrel.

Games using the engine

The following commercial games use the Horde3D engine:

References

Horde3D Wikipedia