Trisha Shetty (Editor)

Hokum and Hex

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Schedule
  
Monthly

Number of issues
  
9

Letterer(s)
  
John Costanza

Genre
  
Superhero

Publisher
  
Razorline (Marvel Comics)

Format
  
Ongoing series

Inker(s)
  
Andy Lanning

Writer
  
Frank Lovece

Penciller
  
Anthony Williams

Hokum & Hex httpsuploadwikimediaorgwikipediaen99dHok

Publication date
  
January 1993 - May 1994

Similar
  
Hyperkind, Ectokid, Steeltown Rockers, Saint Sinner, Avataars: Covenant of the Shi

Hokum & Hex is a superhero comic book series published by Marvel Comics' Razorline imprint that ran from 1993 to 1994. Created by filmmaker and horror/fantasy novelist Clive Barker as one of the imprint's four interconnected series, it starred Trip Monroe, a failing stand-up comic who, through apparently random circumstances, is given powers in order to become Earth's protector against the fundamentalist warriors of an extradimensional god attempting to convert the planet.

Contents

Publication history

Hokum & Hex was created by filmmaker and horror/fantasy novelist Clive Barker, written by Frank Lovece and penciled by Anthony Williams, with most issues inked by Andy Lanning. It ran nine issues (cover-dated Sept. 1993 - May 1994) before being discontinued with the rest of the Razorline titles. A subsequent one-shot, Hyperkind Unleashed #1 (cover-dated Sept. 1994, dated Aug. 1994 in indicia), featuring the Razorline's superhero team, included a "Hokum & Hex" prose short story by Lovece.

As Barker described, "I wanted to do something that was magical and mystical in the way that Doctor Strange was and still is. Doctor Strange was one of my favourite comics from when I was a kid. So I suppose Hokum & Hex is my take on that".

Fictional character biography

Trip Monroe, a failing stand-up comic who lives in his late grandfather's rent-controlled apartment in Times Square, New York City, is given powers through apparently random circumstances to become Earth's protector against the fundamentalist warriors of an extradimensional god attempting to convert the planet. Through the machinations of a fledgling god, Godkin Straith, Monroe is imbued with the ability to shape-shift inorganic objects, although the process, which depends on exactness of mind, does not always work as envisioned. Once, trying to change something into a club for defense, he found himself holding a large playing-card club symbol (fortunately, though inadvertently, sharp-edged and ax-like).

Supporting characters included Gorkill Corpus, one of the extradimensional warriors, who are of the Corpii race; and Mona Lisa McDonagh, Trip's platonic best friend. Antagonists included the costumed but non-superpowered female bounty hunter Wrath; the monstrous In Extremis, one of the time-manipulating Tempus Magii; Z-Man, an aged, 1950s superhero who had been a 1940s sidekick; and Bloodshed, the champion of Felon Bale, and the god opposing Godkin Straith.

References

Hokum & Hex Wikipedia