Neha Patil (Editor)

Hearts of Iron IV

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Director(s)
  
Johan Andersson

Artist(s)
  
Fredrik Toll

Engine
  
Clausewitz Engine

Publisher
  
Paradox Interactive

9/10
Steam


Programmer(s)
  
Dan Lind

Composer(s)
  
Andreas Waldetoft

Initial release date
  
6 June 2016

Hearts of Iron IV staticmetacriticcomimagesproductsgames5f531

Producer(s)
  
Staffan Berglén Patrick Berglind Kandra Dahlgren Robin Cederholm

Developer
  
Paradox Development Studio

Platforms
  
Microsoft Windows, Macintosh operating systems, Linux

Designers
  
Johan Andersson, Chris King

Genres
  
Strategy video game, Wargame

Similar
  
Hearts of Iron games, Paradox Interactive games, Strategy video games

Hearts of iron iv 01 nazi britain let s play


Hearts of Iron IV is a war strategy video game developed and published by Paradox Interactive. Released on June 6, 2016, it is the sequel to Hearts of Iron III and part of the Hearts of Iron series of grand strategy games focusing on World War II, allowing the player to take control of any nation in the world in either 1936 or 1939 and lead them to victory against the major powers at the time: the Axis, the Allies and the Comintern.

Contents

Hearts of Iron IV Hearts of Iron IV Paradox Interactive

Hearts of iron iv japan pacific conquest part 1


Development

Hearts of Iron IV Hearts of Iron IV Paradox Interactive

The formal announcement of the game in January 2014 indicated an intended release date of the first quarter of 2015, later postponed to the second quarter of 2015. At E3 2015, creative director Johan Andersson confirmed that the game would be pushed back from its original release window. This is an attempt to resolve several issues encountered with the game. However, Andersson later confirmed that the game would not be released in the first quarter of 2016. The game used the code name Project Armstrong while in development. On March 15, 2016, it was announced that the game would be released on June 6, 2016, which is the 72nd anniversary of the Normandy landings.

Features and gameplay

Hearts of Iron IV Hearts of Iron IV Paradox Interactive

In a Reddit "Ask Me Anything" event in 2013, Andersson promised better AI and accessibility compared to Hearts of Iron III, and that the game would not have a rigid, forced game-progression but would feature sandbox-style gameplay. He also stated in 2013 that Hearts of Iron IV would be available for Linux.

The game works on MacOS, Windows 7 64-bit or newer, and Linux.

Hearts of Iron IV Hearts of Iron 4 Gameplay World Premiere YouTube

The game touts "authentic real-time war simulation," with World War II characters playable and are able to play all the countries in the world that existed at the time. The Player can choose three different ideologies: Democracy, Fascism or Communism. The player can also stay Non-Aligned. The player of the game has to deal with their country's research, diplomacy, construction and have the job of commanding their troops.

Reception

As of February 2017, the game had a score of 83 from review aggregator Metacritic, translating to "generally favorable reviews" and had sold over half a million copies.

GameSpot gave the game a positive review, writing that "Hearts of Iron IV embodies the hard truths about all-consuming war and the international politics that guide it." It argued that the tutorial was the only weak point, and that "for the dedicated, Hearts of Iron IV could end up being the best grand strategy game in some time."

It was also reviewed in Kotaku, with the reviewer writing it was "overwhelming in both its depth and, more importantly, its complexity," and arguing that some players unfamiliar with the franchise might find the game interface too complex to easily navigate.

IGN wrote a positive review, describing it as "an incredibly complex World War II simulation that will require potentially hundreds of hours to master, both in-game and poring over wiki articles that read like an economics textbook," and writing that "the payoff is brilliant for those willing to put in the time to learn." The review praised the layout, writing "thanks to an unusually striking look and clean, easily navigable interface, the biggest challenges we Hearts of Iron 4 presents us with are the good kind: strategic planning, division composition, and fine-tuning economic and political policies." IGN went on to conclude that Hearts of Iron IV "is a strong contender for the title of ultimate armchair-general game. The biggest problems I can point to are almost all performance-related, putting a slow, frustrating finale on what is otherwise an ingeniously detailed strategic stimulation of just about every aspect of 20th-century global warfare."

A review in PC Gamer described it as a unique, "beautiful, thrilling wargame... while I found a number of flaws when I stood close to the tapestry, it's important to remember that Hearts of Iron 4 exists to encompass the whole sweep of the war."

Hearts of Iron IV

References

Hearts of Iron IV Wikipedia