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Harry Potter and the Chamber of Secrets (video game)

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Series  Harry Potter
Initial release date  2002

Mode(s)  Single-player
Genre  Action-adventure game
Harry Potter and the Chamber of Secrets (video game) Amazoncom Harry Potter and the Chamber of Secrets PC Video Games
Distributor(s)  Warner Bros. Interactive Entertainment
Engine  Unreal Engine (PC and Mac)
Platforms  PlayStation 2, PlayStation, Xbox, GameCube
Publishers  Electronic Arts, Warner Bros. Interactive Entertainment, Aspyr Media
Developers  Electronic Arts, Eurocom, KnowWonder, Argonaut Games, Griptonite Games, Aspyr Media, Amaze Entertainment
Awards  BAFTA Games Award for Original Score
Similar  Harry Potter and the Philos, Harry Potter and the Priso, Harry Potter and the Order, Harry Potter and the Goble, Harry Potter: Quidditch

Harry Potter and the Chamber of Secrets is an action-adventure video game published by Electronic Arts based on J.K. Rowling's novel Harry Potter and the Chamber of Secrets and the film of the same name. It was developed by both EA's internal development team and Eurocom for the PlayStation 2, Xbox, GameCube and Game Boy Advance systems. It was simultaneously co-developed by Amaze Entertainment for Microsoft Windows, OS X and the Game Boy Color systems. An original version was also created for the PlayStation by Argonaut Games. This was also the last game released for the Game Boy Color in North America and the last Harry Potter game to be released on PlayStation.


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The game's core gameplay is straight forward. Taking control of Harry, the player explores Hogwarts castle and grounds. Throughout the course of the game, the player will encounter events that tie into the storyline of the second book. Filling the gaps between these events are various classes, where the player will learn how to fly a broomstick and learn new spells for combating bosses, among other things. Each new spell is accompanied by a challenge, which the player must get through in a certain amount of time to complete that class period. During the later parts of the game, the player will face challenges which are not time-limited and are not related to learning spells. These challenges are all based on events from the book, for example, travelling into the Forbidden Forest and gathering ingredients for a potion Hermione is making.


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The PlayStation version of the game is a sequel to the Harry Potter and the Philosopher's Stone game and was also developed by Argonaut Games. It retains many elements and graphics from its predecessor but with some places in Hogwarts being expanded or moved as well as new mini-games that are played as the storyline progresses. Many old spells learned from the previous game return while new ones are learned by attending the Herbology and Defence Against the Dark Arts classes.

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There are also slight differences between the three other console versions of the game. The PlayStation 2, GameCube and Xbox versions of the game allow the player to access a broom and enter free-flight mode. While the PlayStation 2 version allows the player to land anywhere they want, in the Xbox and GameCube version the landing zones are limited. In the GameCube version, there is an exclusive feature involving GC-GBA connectivity that allows a secret room to be opened in the GC version when connected with the GBA version of the game. The PC/Mac version of the game, which was created by a different developer than the console versions, features completely different levels and gameplay from the console cousins. The game features the same graphics and character design as the Philosopher's Stone (PC). It also retains some of the spells learnt in the previous game and involves the player learning new spells by attending more classes at Hogwarts. The Game Boy Color version is a typical role-playing game. However, it lets you play as Harry, Ron, Hermione and Gilderoy Lockhart at various points in the game. The Game Boy Advance version has the fewest spells. It is based on the PS2/Xbox/GC and Mac versions. It is mostly made up of mini-quests (unlike other versions, except GBC).


The game received mostly positive reviews. Entertainment Weekly gave it a B+.

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The Xbox version received a platinum family hits edition for selling over 100,000 copies. The musical score for the game, created by Jeremy Soule, was awarded a BAFTA Games Award for Best Score, Game Music Category.


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