Girish Mahajan (Editor)

GripShift

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
7.2
/
10
1
Votes
Alchetron
7.2
1 Ratings
100
90
80
71
60
50
40
30
20
10
Rate This

Rate This


Engine
  
PhyreEngine

Developer
  
Sidhe

7.5/10
IGN


Initial release date
  
12 September 2005

Designer
  
Andy Satterthwaite

GripShift httpsuploadwikimediaorgwikipediaen66dPSP

Release date(s)
  
September 12, 2005 PlayStation Portable NA: September 12, 2005 EU: November 18, 2005 PlayStation Network NA: January 4, 2007 EU: March 23, 2007 AU: March 23, 2007 Xbox Live Arcade NA: December 12, 2007 EU: December 12, 2007

Mode(s)
  
Single player, Multiplayer

Platforms
  
PlayStation Portable, PlayStation 3, Xbox 360

Publishers
  
Ubisoft, Sidhe, Daybreak Game Company, Platform Publishing, Red Mile Entertainment, Inc.

Genres
  
Puzzle video game, Platform game, Racing video game, Action game

Similar
  
Daybreak Game Company games, Puzzle video games

Gripshift game play


GripShift is a hybrid title video game that was developed by Sidhe and co-published by Red Mile Entertainment, Sony Online Entertainment and Ubisoft Entertainment for the PlayStation Portable handheld in 2005. The game was later released for download on PlayStation 3 via the PlayStation Store (it is no longer available for purchase since 2014), and for the Xbox 360 via Xbox Live Arcade. GripShift is a cross between a platform/puzzle game like Super Monkey Ball and a driving game like Stunt Car Racer.

Contents

Gripshift video game review ps3 and xbox 360


Gameplay

GripShift is a racing video game. The PSP version features official downloadable tracks at the official website. The "Turbo Expansion Pack" downloadable content was released on February 13, 2008 exclusively for the Xbox 360 version. The content adds new single-player and multiplayer modes, eight Race Tracks, eight Deathmatch Arenas, and eighteen new music tracks.

Reception

The game received "average" reviews on all platforms according to the review aggregation website Metacritic. In Japan, Famitsu gave the PSP version a score of three sevens and one six for a total of 27 out of 40.

At the 2005 Australian Game Developers Conference GripShift won "Best Handheld Game", "Best Level Design" and "Best Game Design". In late 2005 IGN awarded GripShift runner-up to Lumines for the most innovative design for a handheld game in their annual Game of the Year Awards. GripShift also won "Best Handheld Game" in the 2005 Sumea awards.

References

GripShift Wikipedia