Girish Mahajan (Editor)

Grin (company)

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Former type
  
Privately held company

Defunct
  
2009

Headquarters
  
Stockholm, Sweden

Founded
  
1997, Stockholm, Sweden

Industry
  
Video games

Founder
  
Ulf Andersson

Ceased operations
  
August 12, 2009

Grin (company) httpswwwgrinsewpcontentuploadsgrinselog

Key people
  
Bo Andersson Ulf Andersson

Products
  
Ghost Recon Advanced Warfighter Ghost Recon Advanced Warfighter 2 Bionic Commando Bionic Commando Rearmed

Video games
  
Bionic Commando, Tom Clancy's Ghost Re, Wanted: Weapons of Fate, Bionic Commando Rearmed, Terminator Salvation

GRIN was a video game developer based in Stockholm, Sweden. Founded by Bo and Ulf Andersson in 1997, Grin worked on numerous titles for the PC, consoles and arcade. The company became defunct in 2009, and its founders/owners went on to create Overkill Software.

History

After Grin's first release Ballistics (PC, arcade), Grin released the critically acclaimed Bandits: Phoenix Rising (PC) and several arcade machines, as well as military and civilian simulators. Grin went on to develop two games for Ubisoft, Tom Clancy's Ghost Recon Advanced Warfighter (PC) and Tom Clancy's Ghost Recon Advanced Warfighter 2 (PC). Bionic Commando Rearmed (downloadable via Xbox Live, PlayStation Network, PC), Bionic Commando (Xbox 360, PlayStation 3, PC), Wanted: Weapons of Fate (Xbox 360, PlayStation 3, PC) and Terminator Salvation were the last titles, released in 2008-2009. In 2007, Grin expanded into offices on the Barcelona, Spain beach front, in the Torre Mapfre skyscraper, followed by another studio in the center of Gothenburg, Sweden, along with the Grin Jakarta QA studio, located in the center of Jakarta, Indonesia. 250 people in total were developing games for the Xbox 360, PlayStation 3 and PC.

Grin began preproduction work on a Final Fantasy spin-off game, Fortress, in the second half of 2008 when Square Enix outsourced it to the Swedish developer. The development team, based in Stockholm, began creating concept art, 3D models and a game engine, thinking of Fortress as a "game with an epic scale both in story and production values". In addition to original characters and locations, concept art for the game depicted Ashe and a Judge character from Final Fantasy XII, and chocobos and other recurring creatures of the series. The score was also being produced. However, after six months of development, Square Enix reclaimed the project without paying Grin, due to concerns over the quality of the work. Grin co-founders Ulf and Bo Andersson claimed that "Square Enix had already made up its mind that Fortress wasn't a project it wanted anymore". Square Enix's withdrawal left the Swedish developer in financial difficulty and with no other ongoing game project.

In 2009, Grin closed its offices in Barcelona and Gothenburg, citing financial difficulties. On August 12, 2009 Grin filed for bankruptcy. Later the same day, the official Grin site published the news that the company was closing down. Grin noted that delayed payments from "too many publishers" caused "an unbearable cashflow situation" and mentioning in a farewell note their "unreleased masterpiece that [they] weren't allowed to finish".

Former members of Grin have formed a new development studio, Might and Delight, which will focus on small, downloadable games. Together with the owners of Fatshark, the former lead engineers of Grin started middleware developer Bitsquid, which was later bought by Autodesk. Former quality assurance members formed a separate studio called Trinity QA Studio in June 2010. Bo and Ulf Andersson went on to form Overkill Software.

References

Grin (company) Wikipedia