9 /10 1 Votes
Director(s) Matt Sentell | 8.9/10 Initial release date 1998 Genre Sim racing | |||||||||||||||||||||||||||||||||
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Designer(s) Randy CassidyDavid KaemmerBrian C. MahonyMatt SentellRichard Yasi Publishers Sierra Entertainment, 1C Company Modes Single-player video game, Multiplayer video game Similar Papyrus Design Group games, Sim racing games, Other games |
Spa67 impressions grand prix legends
Grand Prix Legends (commonly abbreviated as GPL) is a computer racing simulator developed by Papyrus Design Group and published in 1998 by Sierra Entertainment. At the time of its release, it simulated the 1967 Formula One season and is considered to be one of the most realistic racing games ever released.
Contents
- Spa67 impressions grand prix legends
- Grand prix legends nurburgring eagle fast lap 8 04 960
- Later games
- References

Grand prix legends nurburgring eagle fast lap 8 04 960
Later games

In 2001, a revised version of the GPL engine was used for NASCAR Racing 4. This game was a big hit in the United States, although as usual with NASCAR games, much less so in Europe. The final incarnation of the GPL engine can be found in NASCAR Racing 2003 Season which was considered at the time to be the benchmark of motorsport simulation excellence, particularly with respect to the tire model. More recently, the online subscription-based simulation iRacing, also designed by Kaemmer and built on the NASCAR Racing 2003 Season code base.

