Neha Patil (Editor)

Grand Prix Legends

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Director(s)
  
Matt Sentell

Platform
  
8.9/10
GameSpot

Initial release date
  
1998

Genre
  
Sim racing

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Designer(s)
  
Randy CassidyDavid KaemmerBrian C. MahonyMatt SentellRichard Yasi

Publishers
  
Sierra Entertainment, 1C Company

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Papyrus Design Group games, Sim racing games, Other games

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Grand Prix Legends (commonly abbreviated as GPL) is a computer racing simulator developed by Papyrus Design Group and published in 1998 by Sierra Entertainment. At the time of its release, it simulated the 1967 Formula One season and is considered to be one of the most realistic racing games ever released.

Contents

Grand Prix Legends Download Grand Prix Legends latest version

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Later games

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In 2001, a revised version of the GPL engine was used for NASCAR Racing 4. This game was a big hit in the United States, although as usual with NASCAR games, much less so in Europe. The final incarnation of the GPL engine can be found in NASCAR Racing 2003 Season which was considered at the time to be the benchmark of motorsport simulation excellence, particularly with respect to the tire model. More recently, the online subscription-based simulation iRacing, also designed by Kaemmer and built on the NASCAR Racing 2003 Season code base.

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References

Grand Prix Legends Wikipedia


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