7.8 /10 1 Votes
73% Distributor(s) Classic MediaToho Producer(s) John Beck (GBA) Programmer(s) Michael Stragey (GBA) Initial release date 2002 | 6.9/10 4.6/5 Director(s) Matt Bozon (GBA) Designer(s) Matt Bozon (GBA) | |||||||||||||||||||||||||||||||||
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Developers Pipeworks Software, WayForward Technologies Modes Single-player video game, Multiplayer video game Similar Pipeworks Software games, Fighting games |
Godzilla destroy all monsters melee part 1 godzilla
Godzilla: Destroy All Monsters Melee is a fighting game developed by Pipeworks Software and published by Infogrames for the GameCube in 2002. The game was later released for Game Boy Advance as Godzilla: Domination!. A version for the Xbox with additional content was released in 2003. A PlayStation 2 version was planned, but later cancelled.
Contents

Gameplay

The player plays as one of several giant monsters (eleven playable characters: Anguirus, Destoroyah, Gigan, Godzilla 90s, Godzilla 2000, King Ghidorah, Mecha-King Ghidorah, Megalon, Orga, Rodan, and Mechagodzilla). Via punches, kicks, and limb attacks (usually a tail-attack), each monster can attack others and also use their surroundings. Army forces (missile and "freeze" tanks) and the monster Hedorah (which slows a monster's energy regeneration ability) are also present and sporadically attack all monsters. Extras include bonus orbs, which can provide a finishing move or summon the monster Mothra for an airstrike. Extra features include choice of several locations, and a "destruction" mode (in which players compete to destroy buildings in a city) and "melee" mode (in which up to four players can compete simultaneously).
Plot

The plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.
Reception
The game received "mixed or average reviews" on all platforms according to video game review aggregator Metacritic.

Entertainment Weekly gave the GameCube version a B and stated that the game's biggest blunder "is that it just isn't campy enough." However, The Cincinnati Enquirer gave the same version three-and-a-half stars out of five and stated that "while the game has a variety of game-play modes, they aren't very deep once you've mastered the basics." The Village Voice also gave the Xbox version a score of 7 out of 10 and stated that "When buildings light up—Big Ben, say—you can let your opponents know what time it is by picking up the structure and hurling it at them."


