2.6 /10 1 Votes
Director(s) Takashige Shichijyo Designer(s) Takashige Shichijyo Series Godzilla Initial release date 23 December 1999 Publisher Sega | 2.5/10 Producer(s) Hironori Miyagawa Artist(s) Ken Asō Genre(s) Action Developer General Entertainment Platform Dreamcast | |||||||||||||||||||||||||||||||||
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Similar General Entertainment games, Other games |
Godzilla Generations: Maximum Impact is an action game released by Sega for the Dreamcast in 1999. The game serves as a sequel to Godzilla Generations, one of the system's launch titles.
Contents
- Gameplay palooza dreamcast godzilla generations maximum impact gameplay
- Gameplay
- CharactersBosses
- References

Gameplay palooza dreamcast godzilla generations maximum impact gameplay
Gameplay

The game is split to levels in which Godzilla is stomping forward through a city while he has to shoot enemies. The player can also make Godzilla duck and dodge attacks, by holding or tapping the analog pad. In other levels, Godzilla can walk freely and has to fight in one-on-one against Biollante, King Ghidorah, Mothra, the new robot bosses SMG-IInd and MGR-IInd, SpaceGodzilla, the Super X-III the game's smallest boss and the last boss, Destoroyah.
Characters/Bosses
Godzilla is the only playable character in the game. He can shoot heat rays at his enemies.
Bosses




References
Godzilla Generations: Maximum Impact Wikipedia(Text) CC BY-SA