6.8 /10 1 Votes
4.2/5 Director(s) Kazuma Nishiwaki Programmer(s) Tadashi Maki Developer Poponchi Genre Sports game | 5.1/10 67% Designer(s) Tadayuki Konno Initial release date 18 November 2003 | |||||||||||||||||||||||||||||||||
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Producer(s) John YamamotoJohn Kricfalusi Similar Atlus games, Skateboarding games, Other games |
Go! Go! Hypergrind is a skateboarding video game for the Nintendo GameCube that was developed by Team Poponchi at Atlus Japan and published by Atlus USA. It was released in North America on November 18, 2003. Animation studio Spümcø of Ren & Stimpy fame contributed character designs and animations to the game.
Contents

Plot
In the game, Spümcø is holding auditions in the "Toon World" for a new skateboarding cartoon called Go! Go! Hypergrind. In the Story Mode, you choose one of the cartoon star hopefuls and attempt to impress Spümcø and pass the audition.
Gameplay

The game allows players to select one of several whacky cartoon characters and skateboard through a variety of cel-shaded levels. The objective of the game is to steer characters into a variety of classic cartoon "mishaps" (usually involving inflicting pain on the character in some way) and then chaining one mishap directly into another to create combos.

There is also a versus mode offering five different game types, which can be played with two players or against the computer.
Reception

Go! Go! Hypergrind received "mixed" reviews according to the review aggregation website Metacritic, holding an average score of 67. GameSpot gave the game a 7.9 praising the humor and presentation, while IGN gave the game a 5.1 criticizing the skateboarding mechanics for its simplicity.