Puneet Varma (Editor)

Global Conquest

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
9
/
10
1
Votes
Alchetron
9
1 Ratings
100
91
80
70
60
50
40
30
20
10
Rate This

Rate This

Composer(s)
  
David Warhol

Initial release date
  
1992

Designer
  
Danielle Bunten Berry

Platform
  
DOS


Mode(s)
  
Multiplayer

Developer
  
Ozark Softscape

Genre
  
Strategy video game

Global Conquest httpsuploadwikimediaorgwikipediaenbbcGlo

Publishers
  
MicroProse, Microplay Software

Similar
  
Danielle Bunten Berry games, Strategy video games

Global conquest gameplay pc game 1992


Global Conquest is a computer game developed by Microplay Software in 1992 for the PC (DOS). It is a version of the Classic Empire with numerous gameplay upgrades and a multi-player mode supported via modems.

Contents

Generals online global conquest for iphone ipod touch


Plot

Global Conquest is a strategy game where the object is to discover territories and conquer the world through strategy and management of military and economic resources.

The game always involves four opponents, which may be controlled by the computer or human players, and can be played via modem. The world is generated for every game, with the environment composed of oceans, plains, forests, swamps, or mountains, to which the players add units such as infantry, armor, subs, airplanes, battleships, and aircraft carriers. Players start with, and can manufacture, a spy unit that can not only steal secrets but can see with wide-ranging eyes. A player's Comcen is the most powerful piece, and a player is out of the game upon losing the Comcen. A player's collection of cities, also known as burbs, creates units and must then financially support them with money dumped into the treasury each turn.

As with Bunten's earlier game M.U.L.E., Global Conquest is designed to balance gameplay between players. Random events are adjusted so that the player in first place is never lucky and the last-place player is never unlucky.

Reception

In a 1992 survey of science fiction games, Computer Gaming World gave Global Conquest four-plus stars out of five, stating that its "main strength is modem play coupled with detailed military operations". The magazine later named it one of 1992's best wargames. The game was reviewed in 1993 in Dragon #189 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.

References

Global Conquest Wikipedia