3 /10 1 Votes3
Developer FireForge Games Genre Shoot 'em up | 30% Initial release date 12 July 2016 | |||||||||||||||||||||||||||||||||
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Distributor(s) Columbia PicturesSony Pictures Consumer Products Similar Activision games, Action-adventure games |
Ghostbusters is a twin stick shooter video game developed by FireForge Games and published by Activision for Microsoft Windows, PlayStation 4, and Xbox One. Taking place after the events of the 2016 film, the game features four-player cooperative gameplay where players control new Ghostbusters characters to defeat enemy ghosts. The game had a development cycle of 8 months, and was released in July 2016.
Contents

Story

The game is set some time after the events of the 2016 film. The four protagonists from the film are only mentioned though, as they are called away to Washington to save the President from ghost assassins. The game instead focuses on a group of four unnamed protagonists who have to save New York from Rowan, the villain from the film, as he returns to create havoc.
Gameplay

The game is an isometric 2.5D action game using a top down camera. Up to four players can play at the same time, controlling one of the four characters. Each character has a different proton pack. One resembles a gattling gun, while another resembles a pistol.
Reception
Ghostbusters received "unfavorable" reviews, according to review aggregator Metacritic.

Brian Shea from Game Informer and Jason D'Aprile from GameSpot criticized the game for being boring; they both said that playing through the game is a "slog".

Polygon reviewer Justin McElroy heavily criticized the game's cost, stating "Ghostbusters is a deplorable, cynical bit of licensed drivel that wouldn't be worth the $50 asking price if the instruction manual were printed on a $50 bill."

Developer FireForge Games filed for bankruptcy three days after the release of the game and are now 12 million dollars in debt.