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Ghost of a Tale

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4.9/5
GOG

Publisher(s)
  
SeithCG

Composer(s)
  
Jeremiah Pena

Initial release date
  
2017

9/10
Steam

Developer(s)
  
SeithCG

Designer(s)
  
Lionel Gallat

Engine
  
Unity

Mode
  
Single-player video game

Ghost of a Tale Ghost Of A Tale Rock Paper Shotgun PC Game Reviews Previews

Platforms
  
PlayStation 4, Xbox One, Microsoft Windows

Genres
  
Action-adventure game, Stealth game

Similar
  
Stealth games, Other games

Ghost of a tale trailer


Ghost of a Tale is an upcoming independent action-adventure and stealth video game developed primarily by game designer and DreamWorks and Universal Studios veteran Lionel "Seith" Gallat. The title was funded by a successful Indiegogo crowd-funding campaign which ran from April–May 2013, raising €48,700. It will be released in 2016 on Windows PCs and the Xbox One as part of Microsoft's ID@Xbox indie developer program.

Contents

Ghost of a Tale Ghost of a Tale Indiegogo

Set in a dark medieval fantasy world, players control Tilo, a small mouse minstrel who must make his way through dungeons and lands full of danger while uncovering mysteries of the past.

Ghost of a Tale Ghost Of A Tale Rock Paper Shotgun PC Game Reviews Previews

Ghost of a tale minstrel mice pirate frogs


Plot

Ghost of a Tale Gamasutra Former film animator discusses making the gorgeous Ghost

Ghost of a Tale takes place in a medieval world inhabited by several species of anthropomorphic animals, many of which inhabit their own kingdom: the lore includes mice, rats, frogs, crabs, badgers, hawks, spiders, leeches, magpies and various undead creatures.

Ghost of a Tale Ghost of a Tale Journey From Minions to Mice

The game is set centuries after a cataclysmic event known as the War of the Green Flame. During this time, a mysterious ball of emerald fire of unknown origin swept across the world, killing all who stood against it and raising their bodies into an ever-growing undead army. At the height of the conflict, the mouse kingdom sent an envoy to the flame attempting to save their home by revealing the weaknesses of others, but the being could not be reasoned with, and destroyed most of their land regardless.

Ghost of a Tale iimgurcomwTSSxehjpg

In the end, it was the rat army who rose up to finally defeat the entity, becoming the heroes of the war, and expelled the mice from the land's governing body forever for their treachery. Hundreds of years later, the exact history of these events has become clouded in time, with the only true account being held in the oral traditions of a group of magpies called the Truth Sayers, who live in a tower on an ancient island.

Ghost of a Tale Ghost of a Tale on Steam

At the beginning of the game, Tilo mouse is thrown into a dungeon by rats: he must escape from his prison and the surrounding lands. The many adversaries Tilo faces are much stronger than him: the courageous little mouse will need to be smart, stealthy and agile to succeed!

Development

Ghost of a Tale is mostly a one-man project by Lionel Gallat, a veteran DreamWorks and Universal Studios animator and animation director who worked on films such as The Prince of Egypt, The Road to El Dorado and Shark Tale, with the occasional help of friends on certain aspects of the development. Gallat began work on the game shortly after finishing production on the 2012 film The Lorax, and showed the first alpha footage in April 2013 after nearly a year of progress, which coincided with the launch of the game's Indiegogo campaign to raise funds to further development. By the end of the campaign in May, he managed to reach his goal of €45,000 after a one-week extension, earning a total of €48,700.

Gallat was inspired by films such as The Secret of NIMH, The Dark Crystal, and Disney's Robin Hood, as well as the Redwall book series and the fantasy drawings of Alan Lee, John Howe, and Paul Bonner. Video games such as the Legend of Zelda series, Dark Souls, and Ico also influenced the title, with Gallat stating that "I'm really trying to recapture the sense of wonder I felt as a kid when I discovered the games from the 80s and early 90s. But with an AAA quality (as far as I'm able) that's very much up-to-date."

Gallat originally began work on the game in CryEngine, but found that engine too difficult to use, and so switched the project to Unity. Although Ghost of a Tale was designed to be "primarily a PC title", Microsoft expressed interest in the project, and invited the team to release the game on the Xbox One as part of their ID@Xbox program, which allows independent developers to self-publish games on their system. Ghost of a Tale was originally expected to launch on Windows PCs and the Xbox One in 2016 before being delayed. A trailer for the game was shown at the 2014 Gamescom expo in Germany, along with a fully playable demo. An early access version of the game was released on Steam in July 2016. As of August 2016, Gallat estimates that the game is 30 percent complete.

References

Ghost of a Tale Wikipedia


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