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Geon: Emotions

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GameSpot

Initial release date
  
19 September 2007

Publisher
  
Eidos Interactive

Platforms
  
Xbox 360, PlayStation 3

6.8/10
IGN


Developer
  
Strawdog Studios

Genre
  
Arcade game

Geon: Emotions httpsuploadwikimediaorgwikipediaen11bGeo

Modes
  
Single-player video game, Multiplayer video game

Similar
  
Strawdog Studios games, Puzzle video games

Geon emotions xbox live gameplay cube charged


Geon: Emotions is a multiplayer-oriented action arcade video game developed by independent software developer Strawdog Studios for the Xbox 360's Xbox Live Arcade service. The title was officially announced during Microsoft's E3 2007 press conference and was released September 19, 2007 on Xbox Live Arcade.

Contents

An updated and enhanced version of the game (simply entitled Geon) was also released on September 25, 2008 on PlayStation Network. The Wii version of the game was released on October 27, 2009.

Geon emotions xbox live gameplay so emotional


Gameplay

Geon is a fast-paced arcade game that requires players to take control of an emotionally themed cube and direct it around a semi-transparent grid, with the aim of scoring five 'goals' against their opponent (either human or computer controlled) before they do.

Each grid has two sides, and the game begins with players being placed on opposite sides of the grid. Players are not restricted to their 'home' side, and may traverse to the edge of the grid to 'flip' over to their opponents side at any time.

In order to score a goal, each cube must first be 'charged' with energy. This is achieved by collecting small pellets of energy ('emotes') that are distributed over each grid in a manner similar to Pac-Man. Once charged, the player is unable to collect further pellets and must attempt to score a goal by landing on the central goal area on their opponents side of the grid.

Players cannot collect their opponents pellets, so in order to gain an advantage in the competition, players can collect and deploy the various 'powerballs' that are available on the grids. Bob Tarleck Powerballs are also themed by emotion and hence some powerballs are offensive and disrupt an opponents' progress, where others are more defensive.

Singleplayer mode features two modes: Duel, where the player faces an AI opponent, and Time Attack where grids are played in sequence and the player must beat the computer and win the game within a target time to win awards and unlock mini-games.

The game features split-screen and Xbox-Live or PlayStation Network-based multiplayer gameplay which allows players to play against one another in the Duel mode, or one of the two multiplayer-exclusive modes: Team Geon, where two teams of two players play against each other in a 4-way split-screen match. The Last Man Standing mode pits four players against each other to score goals. In each round, the last player to score a goal is eliminated.

Emotions

Each player chooses from one of eight emotions, which each have their own soundtrack, color, and unique effect on a powerball they have an affinity with.
The emotions are as follows; Rage, Fear, Envy, Melancholy, Bliss, Courage, Passion, and Rapture. Only Rage and Passion are usable in the trial version. The powerballs are as follows: Jumpbash, Obscure, Vortex, Extract, Snakeit, Shield, Powerslide, and Speedup

  • Jumpbash punches through the ground, damaging the enemy emotion and forcing them to lose emotes, which sets them back. Rage has a stronger hit in a wider area.
  • Obscure blinds the enemy to your side of the field, hiding your movements from them, which is useful if you want to attack or defend against an emotion. Fear's Obscure lasts much longer and covers a majority of the field.
  • Vortex sucks in surrounding emotes. If the player chooses Envy, Vortex lasts longer with a wider range.
  • Extract lays a trap, holding the enemy emotion if they pass over it. When Melancholy uses Extract, the trap is deeper and lasts longer.
  • Snakeit leaves a trail behind you that will harm the enemy emotion if they pass through it. When Bliss uses Snakeit, the enemy emotion takes more damage and the trail lasts longer.
  • Shield protects the user from attacks from the enemy emotion. Courage's Shield lasts longer than the rest.
  • Powerslide dashes quickly in a straight line, which can bash the enemy emotion. Passion's Powerslide is faster, goes further, and has more force.
  • Speedup dramatically increases your emotion's speed. Rapture doubles the Speedup bonus.
  • Grids

    The game contains 32 unique 2-player grids, that reveal a variety of obstacles like loops, bounce pads, lifts, platforms and switches.

    There are an additional four grids specifically for 4-player games.

    References

    Geon: Emotions Wikipedia


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